The answer to the original question has been posted many times over the years.
On Wednesday, November 14, 2012, Alexandros Drymonitis wrote: > I tried your patch and the problem you mention does occur. I've no idea > why and how to solve this, but I'm also getting some strange behavior with > live patching. In my case [loadbang] won't work... > > > On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo > <angelfara...@gmail.com<javascript:_e({}, 'cvml', 'angelfara...@gmail.com');> > > wrote: > >> Hi List, >> >> I've been increasingly working with dynamic patching and there is an >> issue that don't understand in relation with creating multiple audio >> abstractions... >> >> Imagine I put an oscillator inside an abstraction and I recall one >> instance of it from the main patch (already computing audio). This is what >> happens: >> >> The abstraction will not produce sound until I: >> >> a) save the patch >> b) create another abstraction with the same name (another audio object >> will not work) >> c) I click on a already existing object in the main patch (clicking on >> the canvas will not work either) >> d) I un-compute and re-compute audio (which is not desirable) >> >> I attach an example: >> >> >> >> >> Any insights or ideas about how to solve this? >> >> with kind regards, >> >> Angel Faraldo >> _________________ >> www.angelfaraldo.info >> >> >> _______________________________________________ >> Pd-list@iem.at <javascript:_e({}, 'cvml', 'Pd-list@iem.at');> mailing >> list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> >
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