Nevermind, I'm checking the gui02-test.pd patch, I guess my answer is there.
On Thu, Nov 15, 2012 at 1:38 PM, Alexandros Drymonitis <[email protected]>wrote: > Enrique, I've been checking your abstractions and they seem to be very > good. I've one question though, how can you control the abstractions you > add to nodes, say with a slider? Or do you have to create your nodes with > abstractions with arguments (like the proposed method in the readme file) > and that should be it? > > Cheers > > > > On Wed, Nov 14, 2012 at 5:14 PM, Enrique Erne <[email protected]> wrote: > >> You could try https://github.com/thisconnect/pddom >> It should take care about: >> - updating DSP tree after adding removing an abstraction >> - firing loadbang >> - sets senders and receivers so you can send a signal from one >> abstraction directly to the next one >> >> >> On Wed, Nov 14, 2012 at 12:41 PM, Ángel Faraldo <[email protected]> >> wrote: >> > Thanks for your replies, >> > >> > indeed I was reading on the list and there are various threads on this >> > topic. Apologies for re-asking old threads. >> > >> > In my current project, I wasn't planning to create the objects with >> messages >> > (obj ... ... ..., i.e. dynamic patching) but manually adding objects >> which >> > produce sound on the fly. >> > >> > Therefore, [initbang] doesn't make a difference here, because loadbangs >> are >> > actually initialized when loading an abstraction manually, and turning >> dsp >> > audio off and on produces a longer-than-desirable silence gap when I >> create >> > a new abstraction, so although advisable on regular situations, it >> doesn't >> > seem to be the solution here. >> > >> > So, although maybe not the most elegant, I've managed to solve it by >> sending >> > the abstraction's [loadbang] to the main patch to dynamically save the >> > latter. This way I get the sound of the abstraction immediately. >> > >> > Cheers and thanks again. >> > >> > ángel >> > >> > >> > >> > >> > >> > On 14/11/2012, at 12:03, Alexandros Drymonitis wrote: >> > >> > Or use [initbang]...after i go banana's reply I searched a bit and >> found out >> > that my question has also been answered. It won't be vanilla though, but >> > anyway I'm using extended.. >> > >> > Cheers >> > >> > >> > On Wed, Nov 14, 2012 at 12:54 PM, Cyrille Henry <[email protected]> wrote: >> >> >> >> >> >> >> >> Le 14/11/2012 11:30, Alexandros Drymonitis a écrit : >> >> >> >>> I tried your patch and the problem you mention does occur. I've no >> idea >> >>> why and how to solve this, but I'm also getting some strange behavior >> with >> >>> live patching. In my case [loadbang] won't work... >> >>> >> >> when sending message to pd to create objects, one also have to manually >> >> send the loadbang messages. >> >> reasons are details in the archive. >> >> [loadbang bang< >> >> | >> >> [s pd-foo] >> >> >> >> cheers >> >> c >> >> >> >>> >> >>> On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo < >> [email protected] >> >>> <mailto:[email protected]>> wrote: >> >>> >> >>> Hi List, >> >>> >> >>> I've been increasingly working with dynamic patching and there is >> an >> >>> issue that don't understand in relation with creating multiple audio >> >>> abstractions... >> >>> >> >>> Imagine I put an oscillator inside an abstraction and I recall one >> >>> instance of it from the main patch (already computing audio). This is >> what >> >>> happens: >> >>> >> >>> The abstraction will not produce sound until I: >> >>> >> >>> a) save the patch >> >>> b) create another abstraction with the same name (another audio >> >>> object will not work) >> >>> c) I click on a already existing object in the main patch >> (clicking >> >>> on the canvas will not work either) >> >>> d) I un-compute and re-compute audio (which is not desirable) >> >>> >> >>> I attach an example: >> >>> >> >>> >> >>> >> >>> >> >>> Any insights or ideas about how to solve this? >> >>> >> >>> with kind regards, >> >>> >> >>> Angel Faraldo >> >>> _________________ >> >>> www.angelfaraldo.info <http://www.angelfaraldo.info> >> >>> >> >>> >> >>> _______________________________________________ >> >>> [email protected] <mailto:[email protected]> mailing list >> >>> >> >>> UNSUBSCRIBE and account-management -> >> >>> http://lists.puredata.info/listinfo/pd-list >> >>> >> >>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> [email protected] mailing list >> >>> UNSUBSCRIBE and account-management -> >> >>> http://lists.puredata.info/listinfo/pd-list >> >>> >> >> >> >> _______________________________________________ >> >> [email protected] mailing list >> >> UNSUBSCRIBE and account-management -> >> >> http://lists.puredata.info/listinfo/pd-list >> > >> > >> > _______________________________________________ >> > [email protected] mailing list >> > UNSUBSCRIBE and account-management -> >> > http://lists.puredata.info/listinfo/pd-list >> > >> > >> > Ángel Faraldo >> > _________________ >> > www.angelfaraldo.info >> > >> > >> > _______________________________________________ >> > [email protected] mailing list >> > UNSUBSCRIBE and account-management -> >> > http://lists.puredata.info/listinfo/pd-list >> > >> > >
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