Thanks for your replies,
indeed I was reading on the list and there are various threads on this topic.
Apologies for re-asking old threads.
In my current project, I wasn't planning to create the objects with messages
(obj ... ... ..., i.e. dynamic patching) but manually adding objects which
produce sound on the fly.
Therefore, [initbang] doesn't make a difference here, because loadbangs are
actually initialized when loading an abstraction manually, and turning dsp
audio off and on produces a longer-than-desirable silence gap when I create a
new abstraction, so although advisable on regular situations, it doesn't seem
to be the solution here.
So, although maybe not the most elegant, I've managed to solve it by sending
the abstraction's [loadbang] to the main patch to dynamically save the latter.
This way I get the sound of the abstraction immediately.
Cheers and thanks again.
ángel
On 14/11/2012, at 12:03, Alexandros Drymonitis wrote:
> Or use [initbang]...after i go banana's reply I searched a bit and found out
> that my question has also been answered. It won't be vanilla though, but
> anyway I'm using extended..
>
> Cheers
>
>
> On Wed, Nov 14, 2012 at 12:54 PM, Cyrille Henry <[email protected]> wrote:
>
>
> Le 14/11/2012 11:30, Alexandros Drymonitis a écrit :
>
> I tried your patch and the problem you mention does occur. I've no idea why
> and how to solve this, but I'm also getting some strange behavior with live
> patching. In my case [loadbang] won't work...
>
> when sending message to pd to create objects, one also have to manually send
> the loadbang messages.
> reasons are details in the archive.
> [loadbang bang<
> |
> [s pd-foo]
>
> cheers
> c
>
>
> On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo <[email protected]
> <mailto:[email protected]>> wrote:
>
> Hi List,
>
> I've been increasingly working with dynamic patching and there is an
> issue that don't understand in relation with creating multiple audio
> abstractions...
>
> Imagine I put an oscillator inside an abstraction and I recall one
> instance of it from the main patch (already computing audio). This is what
> happens:
>
> The abstraction will not produce sound until I:
>
> a) save the patch
> b) create another abstraction with the same name (another audio object
> will not work)
> c) I click on a already existing object in the main patch (clicking on
> the canvas will not work either)
> d) I un-compute and re-compute audio (which is not desirable)
>
> I attach an example:
>
>
>
>
> Any insights or ideas about how to solve this?
>
> with kind regards,
>
> Angel Faraldo
> _________________
> www.angelfaraldo.info <http://www.angelfaraldo.info>
>
>
> _______________________________________________
> [email protected] <mailto:[email protected]> mailing list
>
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
>
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
Ángel Faraldo
_________________
www.angelfaraldo.info
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list