This may be a little off topic, but I'd be very curious to see what
"pure Pd'ers"-- meaning people coding only in Pd and not c--
could come up with for a "tidy up" algorithm.  In other words,
if "tidy up" just sent a list of the selected objects to a
PDMENU_TIDYUP receiver, what would the Pd community
come up with to make a sophisticated algorithm to tidy
up the patch?

I think the same thing about Properties Dialogs being built in
Pd, as well as the Pd console, audio dialogs, etc.  It's a sign of
good faith as to the expressivity of the language, just like when
you open a help patch and its just another Pd patch-- Pd helps
itself. :)

That's one of the reasons why I kept inquiring about presets
storing the state as args appended in the container abstraction,
because that would make it possible to have a properties dialog
without using externals.  However the more I think about it the
preset api is probably overkill for doing that.


-Jonathan




>________________________________
> From: Ivica Ico Bukvic <[email protected]>
>To: 'Hans-Christoph Steiner' <[email protected]> 
>Cc: 'Jonathan Wilkes' <[email protected]>; 'pd-list' <[email protected]> 
>Sent: Tuesday, December 11, 2012 9:04 PM
>Subject: RE: [PD] Pd-L2ork Features
> 
>
>Here’s a very simple yet dubious example of tidy not doing absolutely anything 
>with only 3 objects on screen (using select all, no less). I would hardly call 
>this “handling it OK”…
> 
>There is certainly room for both (as is the case with Max) but at least in 
>pd-l2ork you have one that works reliably as opposed to one that is entirely 
>uncertain (or as is the case in the attached example, not at all).
> 
>From:Hans-Christoph Steiner [mailto:[email protected]] 
>Sent: Tuesday, December 11, 2012 8:45 PM
>To: Ivica Bukvic
>Cc: Jonathan Wilkes; pd-list
>Subject: Re: [PD] Pd-L2ork Features
> 
> 
>Don't get me wrong, I'm not defending the bad behavior of the vanilla tidy.  
>I'm just saying it never does anything drastic or scary, or at least I've 
>never seen it do that.  It should be possible to make an algorithm that has 
>the good features of both.
> 
>.hc
> 
>On Dec 11, 2012, at 8:39 PM, Ivica Bukvic wrote:
>
>
>
>I beg to differ. There are numerous examples where one would select only a few 
>objects and wanted to have them lined up and the regular tidy algorithm was 
>unable to do anything about it. In most cases objects did not move at all with 
>no explanation to the user as to why things didn't work out.
>Yes, there are two case scenarios. The old tidy can sometimes clean up the 
>patch to an extent which may or may not work out. The new tidy algorithm in 
>pd-l2ork does not aim to do the same thing. It deals with objects are 
>currently selected and lines and first up and then on the second press spaces 
>them evenly out. The key difference between the two is that it is predictable 
>and works every time unlike the old algorithm, which works only sometimes, and 
>even then does not take into account preexisting human-centric arrangement of 
>patch-cords.
>On Dec 11, 2012 7:47 PM, "Hans-Christoph Steiner" <[email protected]> wrote:
>
>The vanilla tidy algorithm handled this one OK, but normally its not very 
>helpful.  I think getting this kind of thing right means gathering a wide 
>range of examples and edge cases and tweaking it until they all work OK.
>
>One thing that might be worthwhile for anyone who has a copy of Max/MSP is to 
>play around with their tidy algorithm.  I think they put a lot of work into 
>it, so it would give you an idea of what's possible.
>
>IMHO, the l2ork algorithm is probably workable as is, but even with full undo, 
>lots of people will be unhappy to see their patch collapse into a single line.
>
>.hc
>
>On Dec 11, 2012, at 5:07 PM, Jonathan Wilkes wrote:
>
>> I guess there are two questions:
>> 1) How does tidy decide to line up the selected objects in a column vs. a 
>> row?
>> 2) How smart can "tidy up" actually be?  For example in Hans screencapture I
>> see three columns of offset objects, but maybe other people see a different 
>> pattern.
>>
>> I guess as long as it works ok for a majority of cases, there's alway 
>> infinite undo.
>> Plus I might be able to get my columns by selecting the objects for each 
>> column
>> at a time, and tidying each column separately.
>>
>>
>> But perhaps if "tidy up" would end up moving an object onto another object 
>> it should
>> offset the one being moved (like it does if two objects are sitting directly 
>> on top of
>> each other before tidying).
>>
>>
>> -Jonathan
>>
>>
>>
>>> ________________________________
>>> From: Ivica Ico Bukvic <[email protected]>
>>> To: Hans-Christoph Steiner <[email protected]>
>>> Sent: Tuesday, December 11, 2012 4:51 PM
>>> Subject: Re: [PD] Pd-L2ork Features
>>>
>>>
>>> Just tried it here and it works just fine with bunch of lengthy comments. 
>>> The trick is first Ctrl+Y lines it up across an axis, the second one spaces 
>>> it out evenly. So, I think the only thing you didn't do was press it twice 
>>> (AFAICT from the screenshot).
>>>
>>> On 12/11/2012 04:49 PM, Ivica Ico Bukvic wrote:
>>>
>>> Have you tested this on pd-l2ork since it calculates width differently than 
>>> pd-extended might? Can you send the example patch?
>>>>
>>>> On 12/11/2012 04:32 PM, Hans-Christoph Steiner wrote:
>>>>
>>>> Nice videos, the GUI and GOP handles are great.  I like the improved 
>>>> tidy-up.  I was messing around with it, the problem is that while is does 
>>>> seem to work better in cases like you showed, but it seems to have bad 
>>>> edge cases. Here's an example of the results of running it on a random 
>>>> patch I had on my desktop and compared to the vanilla result:
>>>>>
>>>>>
>>>>> .hc On Dec 11, 2012, at 3:42 PM, Jonathan Wilkes wrote:
>>>>> Hello, I thought I'd post some of the recent changes in Pd-L2ork.  Here 
>>>>> are some: iemgui anchors:
>> http://www.youtube.com/watch?v=5SM1hiz9S5U&feature=plcp gop anchor:
>> http://www.youtube.com/watch?v=uMu5JcKE1sU&feature=plcp improved tidy-up: 
>> http://www.youtube.com/watch?v=Ms5yOvgoK_Q&feature=plcp array update 
>> notification:
>> http://www.youtube.com/watch?v=q1HbYrvNxEg&feature=plcp move to front/back:
>> http://www.youtube.com/watch?v=af9KiJfSp68&feature=plcp infinite undo (with 
>> lyrical Pd accompaniment!):
>> http://www.youtube.com/watch?v=wTPZxcgWoI0&feature=plcp from the most recent 
>> git commits, presets:
>> http://www.youtube.com/watch?v=IS7_x727kZ4&feature=plcp The presets video 
>> unfortunately speeds up in the middle for
>> some unknown reason.  In that part it shows how I can
>> copy/paste an abstraction and that instance gets its own state
>> associated with it, which is stored with the preset_hub. -Jonathan 
>> _______________________________________________ [email protected] mailing list
>> UNSUBSCRIBE and account-management -> 
>> http://lists.puredata.info/listinfo/pd-list
>>>>>
>>>>>
>>>>> _______________________________________________ [email protected] mailing 
>>>>> list
>> UNSUBSCRIBE and account-management -> 
>> http://lists.puredata.info/listinfo/pd-list
>>>>
>>>>
>>>> --
>> Ivica Ico Bukvic, D.M.A
>> Composition, Music Technology
>> Director, DISIS Interactive Sound & Intermedia Studio
>> Director, L2Ork Linux Laptop Orchestra
>> Head, ICAT IMPACT Studio
>> Virginia Tech
>> Department of Music
>> Blacksburg, VA 24061-0240
>> (540) 231-6139
>> (540) 231-5034 (fax) disis.music.vt.edu l2ork.music.vt.edu ico.bukvic.net
>>>
>>>
>>> --
>> Ivica Ico Bukvic, D.M.A
>> Composition, Music Technology
>> Director, DISIS Interactive Sound & Intermedia Studio
>> Director, L2Ork Linux Laptop Orchestra
>> Head, ICAT IMPACT Studio
>> Virginia Tech
>> Department of Music
>> Blacksburg, VA 24061-0240
>> (540) 231-6139
>> (540) 231-5034 (fax)
>> disis.music.vt.edu
>> l2ork.music.vt.edu
>> ico.bukvic.net
>>>
>>>
> 
>
>

_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to