Here's one I forgot about: pasting Pd source code into a patch:

http://www.youtube.com/watch?v=8K57yeLY4Mk

Somewhere in my Gnome->Openshot->Youtube toolchain I have a bug that
speeds up the second half of the video, but it's still comprehensible.


-Jonathan


>________________________________
> From: Jonathan Wilkes <[email protected]>
>To: Ivica Ico Bukvic <[email protected]>; 'Hans-Christoph Steiner' <[email protected]> 
>Cc: 'pd-list' <[email protected]> 
>Sent: Wednesday, December 12, 2012 2:41 PM
>Subject: Re: [PD] Pd-L2ork Features
> 
>This may be a little off topic, but I'd be very curious to see what
>"pure Pd'ers"-- meaning people coding only in Pd and not c--
>could come up with for a "tidy up" algorithm.  In other words,
>if "tidy up" just sent a list of the selected objects to a
>PDMENU_TIDYUP receiver, what would the Pd community
>come up with to make a sophisticated algorithm to tidy
>up the patch?
>
>I think the same thing about Properties Dialogs being built in
>Pd, as well as the Pd console, audio dialogs, etc.  It's a sign of
>good faith as to the expressivity of the language, just like when
>you open a help patch and its just another Pd patch-- Pd helps
>itself. :)
>
>That's one of the reasons why I kept inquiring about presets
>storing the state as args appended in the container abstraction,
>because that would make it possible to have a properties dialog
>without using externals.  However the more I think about it the
>preset api is probably overkill for doing that.
>
>
>-Jonathan
>
>
>
>
>>________________________________
>> From: Ivica Ico Bukvic <[email protected]>
>>To: 'Hans-Christoph Steiner' <[email protected]> 
>>Cc: 'Jonathan Wilkes' <[email protected]>; 'pd-list' <[email protected]> 
>>Sent: Tuesday, December 11, 2012 9:04 PM
>>Subject: RE: [PD] Pd-L2ork Features
>> 
>>
>>Here’s a very simple yet dubious example of tidy not doing absolutely 
>>anything with only 3 objects on screen (using select all, no less). I would 
>>hardly call this “handling it OK”…
>> 
>>There is certainly room for both (as is the case with Max) but at least in 
>>pd-l2ork you have one that works reliably as opposed to one that is entirely 
>>uncertain (or as is the case in the attached example, not at all).
>> 
>>From:Hans-Christoph Steiner [mailto:[email protected]] 
>>Sent: Tuesday, December 11, 2012 8:45 PM
>>To: Ivica Bukvic
>>Cc: Jonathan Wilkes; pd-list
>>Subject: Re: [PD] Pd-L2ork Features
>> 
>> 
>>Don't get me wrong, I'm not defending the bad behavior of the vanilla tidy.  
>>I'm just saying it never does anything drastic or scary, or at least I've 
>>never seen it do that.  It should be possible to make an algorithm that has 
>>the good features of both.
>> 
>>.hc
>> 
>>On Dec 11, 2012, at 8:39 PM, Ivica Bukvic wrote:
>>
>>
>>
>>I beg to differ. There are numerous examples where one would select only a 
>>few objects and wanted to have them lined up and the regular tidy algorithm 
>>was unable to do anything about it. In most cases objects did not move at all 
>>with no explanation to the user as to why things didn't work out.
>>Yes, there are two case scenarios. The old tidy can sometimes clean up the 
>>patch to an extent which may or may not work out. The new tidy algorithm in 
>>pd-l2ork does not aim to do the same thing. It deals with objects are 
>>currently selected and lines and first up and then on the second press spaces 
>>them evenly out. The key difference between the two is that it is predictable 
>>and works every time unlike the old algorithm, which works only sometimes, 
>>and even then does not take into account preexisting human-centric 
>>arrangement of patch-cords.
>>On Dec 11, 2012 7:47 PM, "Hans-Christoph Steiner" <[email protected]> wrote:
>>
>>The vanilla tidy algorithm handled this one OK, but normally its not very 
>>helpful.  I think getting this kind of thing right means gathering a wide 
>>range of examples and edge cases and tweaking it until they all work OK.
>>
>>One thing that might be worthwhile for anyone who has a copy of Max/MSP is to 
>>play around with their tidy algorithm.  I think they put a lot of work into 
>>it, so it would give you an idea of what's possible.
>>
>>IMHO, the l2ork algorithm is probably workable as is, but even with full 
>>undo, lots of people will be unhappy to see their patch collapse into a 
>>single line.
>>
>>.hc
>>
>>On Dec 11, 2012, at 5:07 PM, Jonathan Wilkes wrote:
>>
>>> I guess there are two questions:
>>> 1) How does tidy decide to line up the selected objects in a column vs. a 
>>> row?
>>> 2) How smart can "tidy up" actually be?  For example in Hans screencapture I
>>> see three columns of offset objects, but maybe other people see a different 
>>> pattern.
>>>
>>> I guess as long as it works ok for a majority of cases, there's alway 
>>> infinite undo.
>>> Plus I might be able to get my columns by selecting the objects for each 
>>> column
>>> at a time, and tidying each column separately.
>>>
>>>
>>> But perhaps if "tidy up" would end up moving an object onto another object 
>>> it should
>>> offset the one being moved (like it does if two objects are sitting 
>>> directly on top of
>>> each other before tidying).
>>>
>>>
>>> -Jonathan
>>>
>>>
>>>
>>>> ________________________________
>>>> From: Ivica Ico Bukvic <[email protected]>
>>>> To: Hans-Christoph Steiner <[email protected]>
>>>> Sent: Tuesday, December 11, 2012 4:51 PM
>>>> Subject: Re: [PD] Pd-L2ork Features
>>>>
>>>>
>>>> Just tried it here and it works just fine with bunch of lengthy comments. 
>>>> The trick is first Ctrl+Y lines it up across an axis, the second one 
>>>> spaces it out evenly. So, I think the only thing you didn't do was press 
>>>> it twice (AFAICT from the screenshot).
>>>>
>>>> On 12/11/2012 04:49 PM, Ivica Ico Bukvic wrote:
>>>>
>>>> Have you tested this on pd-l2ork since it calculates width differently 
>>>> than pd-extended might? Can you send the example patch?
>>>>>
>>>>> On 12/11/2012 04:32 PM, Hans-Christoph Steiner wrote:
>>>>>
>>>>> Nice videos, the GUI and GOP handles are great.  I like the improved 
>>>>> tidy-up.  I was messing around with it, the problem is that while is does 
>>>>> seem to work better in cases like you showed, but it seems to have bad 
>>>>> edge cases. Here's an example of the results of running it on a random 
>>>>> patch I had on my desktop and compared to the vanilla result:
>>>>>>
>>>>>>
>>>>>> .hc On Dec 11, 2012, at 3:42 PM, Jonathan Wilkes wrote:
>>>>>> Hello, I thought I'd post some of the recent changes in Pd-L2ork.  Here 
>>>>>> are some: iemgui anchors:
>>> http://www.youtube.com/watch?v=5SM1hiz9S5U&feature=plcp gop anchor:
>>> http://www.youtube.com/watch?v=uMu5JcKE1sU&feature=plcp improved tidy-up: 
>>> http://www.youtube.com/watch?v=Ms5yOvgoK_Q&feature=plcp array update 
>>> notification:
>>> http://www.youtube.com/watch?v=q1HbYrvNxEg&feature=plcp move to front/back:
>>> http://www.youtube.com/watch?v=af9KiJfSp68&feature=plcp infinite undo (with 
>>> lyrical Pd accompaniment!):
>>> http://www.youtube.com/watch?v=wTPZxcgWoI0&feature=plcp from the most 
>>> recent git commits, presets:
>>> http://www.youtube.com/watch?v=IS7_x727kZ4&feature=plcp The presets video 
>>> unfortunately speeds up in the middle for
>>> some unknown reason.  In that part it shows how I can
>>> copy/paste an abstraction and that instance gets its own state
>>> associated with it, which is stored with the preset_hub. -Jonathan 
>>> _______________________________________________ [email protected] mailing list
>>> UNSUBSCRIBE and account-management -> 
>>> http://lists.puredata.info/listinfo/pd-list
>>>>>>
>>>>>>
>>>>>> _______________________________________________ [email protected] mailing 
>>>>>> list
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>>>>>
>>>>>
>>>>> --
>>> Ivica Ico Bukvic, D.M.A
>>> Composition, Music Technology
>>> Director, DISIS Interactive Sound & Intermedia Studio
>>> Director, L2Ork Linux Laptop Orchestra
>>> Head, ICAT IMPACT Studio
>>> Virginia Tech
>>> Department of Music
>>> Blacksburg, VA 24061-0240
>>> (540) 231-6139
>>> (540) 231-5034 (fax) disis.music.vt.edu l2ork.music.vt.edu ico.bukvic.net
>>>>
>>>>
>>>> --
>>> Ivica Ico Bukvic, D.M.A
>>> Composition, Music Technology
>>> Director, DISIS Interactive Sound & Intermedia Studio
>>> Director, L2Ork Linux Laptop Orchestra
>>> Head, ICAT IMPACT Studio
>>> Virginia Tech
>>> Department of Music
>>> Blacksburg, VA 24061-0240
>>> (540) 231-6139
>>> (540) 231-5034 (fax)
>>> disis.music.vt.edu
>>> l2ork.music.vt.edu
>>> ico.bukvic.net
>>>>
>>>>
>> 
>>
>>
>
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