On 02/23/2014 07:37 AM, Dan Wilcox wrote:
On Feb 23, 2014, at 2:11 AM, Jonathan Wilkes <[email protected]> wrote:

Do you have an example of a patch that suffers from Pd's current 
single-threaded implementation that would be measurably improved by using a 
multi-threaded approach?
Ask any of the people who have to run two instances of Pd in order to have both 
GEM and audio without dropouts. And this is in 2014 with modern computers 
orders of magnitude more capable than when Pd was first designed.

This is probably naive, but wouldn't it suffice to have an object that does automatically what the user is forced to do manually atm?

Manual -- user opens a Pd instance for GEM and a separate Pd instance for audio Auto -- user creates an object [foo-audio-magic somepatch.pd] which automatically fires up a separate instance-- _not_ a child of the first-- for the audio.


Also, what is the metric to use here?
Mmm open a larger patch with audio running, momentary dropouts.

How do you know that's due to Pd's single-threadedness, and not some CPU-hogging object, or a poorly optimized object chain, or Pd doing GUI calculations in the core thread as well as tk's thread?


Also, this is perhaps better to ask a beginner trying to pickup PD after starting with Max MSP, 
they may not give you "meaningful metrics" but their impression may be along the lines of 
"not only does this program look old, but it keeps clicking when I'm dragging things 
around". Etc etc

That particular problem is due directly to *_getrect calls in a patch with lots of objects (and possibly a bunch of *_click calls if hovering over an object that does a lot of computation in such a function). It's not super easy to solve, but it's approachable because the Pd-GUI already exists. But that's a completely separate issue from getting something like GEM to run in its own thread.


Things maybe acceptable to us PD "grey beards", but at some point it would be nice to find a way to 
enter the modern, multicore multithreaded world. Moores law has shifted from clock speed to "just add 
more cores" years ago now, so it's not like "buy a faster machine" is going to magically solve 
single threaded speed issues.

It's not acceptable, but if you want to move forward _and_ do work that will be in sync with or accepted into Pd vanilla I don't see a way forward. I can't even get help docs into Pd vanilla, and they were written to the PDDP spec that this community came up with and approved. And as you know, there's a publicly viewable list of the same exact frustrations from all kinds of developers with various styles of communication.


At the very least, we should be able to run a performance intensive GEM patch 
with real time audio without drop outs *while* editing.

Did you use any of the Pd-l2ork versions before it moved to Tkpath? It didn't solve the *_getrect problem I mentioned above, but it solved a whole lot of the problems that cause dropouts while editing, mainly by shooting way fewer messages across the socket.

Anyway if you're interested in coding anything up related to this thread, I know Ivica is interested in solving the GEM issue you mentioned.

-Jonathan

  Oh wait, that's called Max MSP. :D And that is perhaps the reasonable stance 
taken by a certain teaching institution I just left who is really only 
interested in PD on places where Max currently can't be used, like Raspberry PI.

enohp ym morf tnes
--------------
Dan Wilcox
danomatika.com
robotcowboy.com


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