Hello

I am working on a simple game project for a child's museum that has a delivery 
date of October 30, so i have a little time to play around a bit and i was 
considering using libpd with Unity3D for the audio portion of the game.
The game is a Egyptian game so i need a sample to run as soon as the game 
starts with some Egyptian music playing.
The game players will be tracked with Kinect and at one point Kick Snakes for 
points [Kicking Asps] and i need there to be a sample fired off each time a 
snake is successfully kicked. So really two samples need to be fired off from 
Unity to libpd.

The pd portion i have no problem creating but i am wondering if anyone on list 
has a Unity example they would be willing to share that Pd receives a bang from 
Unity3D? The online example from Patrick Sebastien seems to be this hard-coded 
midi note patch that randomizes an osc and it's very confusing as i cannot 
figure out where the data is being exchanged.

Any help would be greatly appreciated and i will of course credit you in the 
game credits

thank you

Patrick

Patrick Pagano B.S, M.F.A
Audio and Projection Design Faculty
Digital Worlds Institute
University of Florida, USA
(352)294-2020
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