myu max-unity interoperability toolkit is for the most part compatible with Pd as well since it uses netsend/receive (with the exception of jitter textures). On Aug 13, 2014 12:34 PM, "Pagano, Patrick" <[email protected]> wrote:
> Hello > > I am working on a simple game project for a child's museum that has a > delivery date of October 30, so i have a little time to play around a bit > and i was considering using libpd with Unity3D for the audio portion of the > game. > The game is a Egyptian game so i need a sample to run as soon as the game > starts with some Egyptian music playing. > The game players will be tracked with Kinect and at one point Kick Snakes > for points [Kicking Asps] and i need there to be a sample fired off each > time a snake is successfully kicked. So really two samples need to be fired > off from Unity to libpd. > > The pd portion i have no problem creating but i am wondering if anyone > on list has a Unity example they would be willing to share that Pd receives > a bang from Unity3D? The online example from Patrick Sebastien seems to be > this hard-coded midi note patch that randomizes an osc and it's very > confusing as i cannot figure out where the data is being exchanged. > > Any help would be greatly appreciated and i will of course credit you in > the game credits > > thank you > > Patrick > > *Patrick Pagano B.S, M.F.A* > Audio and Projection Design Faculty > Digital Worlds Institute > University of Florida, USA > (352)294-2020 > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
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