I looked at that one as well but it just provides an example with a slider and 
two frequencies attached to a GUI slider. If I can get an example of how to 
fire off samples from Unity3D I will be good to go. btw the libpdcsharp.dll 
included with that example did not work so I used the one from Sebastiens 
example and it worked. I hope someone on list is willing to share a simple 
sample play example. Or a receive a bang example ideally, yes we want it 
included in the game and not pd running as a separate sound server

Sent from my iPhone

On Aug 13, 2014, at 1:23 PM, "Scott R. Looney" 
<[email protected]<mailto:[email protected]>> wrote:

hi Patrick, i can let others chime in, but as i recall there's a number of 
methods here. Patrick Sebastien's method uses libpd running directly in Unity, 
and i must admit it's a little confusing for me to understand as well.

another method uses Unity and PD separately during development but pairs it 
with libpd at build time. however, if you're running a Kinect off of it, then 
it sounds like it's more of an installation thing than an enclosed app, so this 
could also work.

i would have a look at the Kalimba framework. it might be clearer as to what's 
happening, with PD communicating to/from Unity separately via OSC. here's the 
github for Kalimba:

https://github.com/hagish/kalimba

good luck!


best,
scott


On Wed, Aug 13, 2014 at 9:32 AM, Pagano, Patrick 
<[email protected]<mailto:[email protected]>> wrote:
Hello

I am working on a simple game project for a child's museum that has a delivery 
date of October 30, so i have a little time to play around a bit and i was 
considering using libpd with Unity3D for the audio portion of the game.
The game is a Egyptian game so i need a sample to run as soon as the game 
starts with some Egyptian music playing.
The game players will be tracked with Kinect and at one point Kick Snakes for 
points [Kicking Asps] and i need there to be a sample fired off each time a 
snake is successfully kicked. So really two samples need to be fired off from 
Unity to libpd.

The pd portion i have no problem creating but i am wondering if anyone on list 
has a Unity example they would be willing to share that Pd receives a bang from 
Unity3D? The online example from Patrick Sebastien seems to be this hard-coded 
midi note patch that randomizes an osc and it's very confusing as i cannot 
figure out where the data is being exchanged.

Any help would be greatly appreciated and i will of course credit you in the 
game credits

thank you

Patrick

Patrick Pagano B.S, M.F.A
Audio and Projection Design Faculty
Digital Worlds Institute
University of Florida, USA
(352)294-2020<tel:%28352%29294-2020>

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