Thanks, a Sample Accurate Triggering System is what I was looking for, the other objects (like [threshold~] or [bonk~]) aren't that accurate. Didn't know that LyonPotpourri had such things, will have a look at it!
Cheers 2015-04-18 11:00 GMT-03:00 Eric Lyon <[email protected]>: > If you prefer to keep timing in the signal domain, I have several objects > that work together to do this. > > http://disis.music.vt.edu/eric/LyonSoftware/Pd/LyonPotpourri/ > > You can read about how they work over here: > > http://disis.music.vt.edu/eric/LyonPapers/SampleAccurate-Lyon-ICMC2006.pdf > > HTH, > > Eric > > > On Sat, Apr 18, 2015 at 6:00 AM, <[email protected]> wrote: > >> Send Pd-list mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://lists.puredata.info/listinfo/pd-list >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Pd-list digest..." >> >> Today's Topics: >> >> 1. Re: converting audio pulses to bang (Alexandros Drymonitis) >> >> >> ---------- Forwarded message ---------- >> From: Alexandros Drymonitis <[email protected]> >> To: Alexandre Torres Porres <[email protected]> >> Cc: "[email protected]" <[email protected]> >> Date: Sat, 18 Apr 2015 09:30:52 +0300 >> Subject: Re: [PD] converting audio pulses to bang >> Cant't you get bangs on attacks with [bonk~]? Or [threshold~]? >> >> >> >> > On 18 Απρ 2015, at 07:55, Alexandre Torres Porres <[email protected]> >> wrote: >> > >> > Hi folks, I've been recently using CV from modular synths to control >> Pd, and they do send audio pulses for controls (bangs in Pd). >> > >> > I know Supercollider usually trigger processes with pulse audios in a >> similar manner, by the way, but I digress. That is to say that Pd mostly >> deals with control bang messages. >> > >> > So, getting to the point. I've been using the usual audio to control >> conversion, but at every sample to be really accurate and right on the >> spot. So I'm using [vsnapshot~] with very fast metro bang to get values all >> the time. >> > >> > I just think that this method is a bit clumsy or complicated. Maybe it >> could be achieved more simply. Maybe there could be an external that could >> bang at the exact same time as the output of an object like [impulse~], or >> an on/off message (1, 0) according to the output of a [train~] object. You >> know what I mean? >> > >> > cheers >> > _______________________________________________ >> > [email protected] mailing list >> > UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> >> >> _______________________________________________ >> Pd-list mailing list >> [email protected] >> to manage your subscription (including un-subscription) see >> http://lists.puredata.info/listinfo/pd-list >> >> > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > >
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