well,
the aim is not to render the image on the server and distribute part on the 
client, but to distribute the openGL rendering on the many client.

maybe somthing like chromium could help :
http://chromium.sourceforge.net/
but i never tried it, I have no idea of how texture sharing, or multi pass 
rendering can be created with this kind of system.

An other solution is to render exactlly le same pacth on every client. the only diference 
is a "camera" message to the gemwin.
cheers
c

Le 27/04/2015 18:09, Antoine Villeret a écrit :
yes it is, BUT the bottleneck will be the -- as often -- the readback.
Once you create a 7680x3240px texture you need to read it back from the GPU to 
the host memory to send it to other.
There are several ways to do that and without GPU texture compression I'm 
pretty sure you can't achieve more than 1 fps at this resolution even with the 
more expensive graphic card you can use gem with.
Concerning hardware texture compression, you may be interested in HAP codec 
(though I don't know if live encoding is available) and nvenc technology.
I think there is an embryonal external for the former but don't know any work 
in Pd with the latter.

so yes it is possible (like everything) but it's a huge challenge and I'll be 
happy to read how you achieve it :-)

+
a

--
do it yourself
http://antoine.villeret.free.fr

2015-04-27 17:28 GMT+02:00 Csaba Láng <[email protected] 
<mailto:[email protected]>>:

    Dear list,

    is it possible to create a media server with Gem, so I can create on the 
server a resolution of [dimen 7680x3240(, and through network send to each 
client one part of the Gem window, so I can have a resolution on a 4x3 matrix 
video wall with fullHD for each display.

    Thanks in advance!

    Popesz

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