hello,

yes,
i think a good GPU can perform better rendering a 7k x 3K pixel image than most 
laptop rendering a fullHD image.

you don't need 6 dual head2go, 4 triple head 2 go is enough.

cheers


Le 28/04/2015 10:28, Csaba Láng a écrit :
Gents,

what about a six thunderbolt output mac pro connected with 6 dualhead2go 
arranged in a 4x3 video matrix? Could it do the performance of 3d computing?

Just an idea.

P

On Mon, Apr 27, 2015 at 7:41 PM, Csaba Láng <[email protected] 
<mailto:[email protected]>> wrote:

    Gents,

    thanks for the ideas. Of course the topic is still opened, I just have to 
make some researches to find the best solutions.
    Any news idea are more than welcome. And of course I will keep everyone 
updated.

    Will be back soon:

    Popesz

    On Mon, Apr 27, 2015 at 6:43 PM, Antoine Villeret <[email protected] 
<mailto:[email protected]>> wrote:

        one other solution which comes to my mind is VirtualGL [1]
        I use it to display OpenGL content on remote computer.
        It sounds like what Csaba tries to do, but I don't know it's resolution 
limitation.


        [1] : http://www.virtualgl.org/

        Le lun. 27 avr. 2015 à 18:31, Cyrille Henry <[email protected] 
<mailto:[email protected]>> a écrit :

            well,
            the aim is not to render the image on the server and distribute 
part on the client, but to distribute the openGL rendering on the many client.

            maybe somthing like chromium could help :
            http://chromium.sourceforge.net/
            but i never tried it, I have no idea of how texture sharing, or 
multi pass rendering can be created with this kind of system.

            An other solution is to render exactlly le same pacth on every client. the 
only diference is a "camera" message to the gemwin.


            cheers
            c

            Le 27/04/2015 18:09, Antoine Villeret a écrit :
             > yes it is, BUT the bottleneck will be the -- as often -- the 
readback.
             > Once you create a 7680x3240px texture you need to read it back 
from the GPU to the host memory to send it to other.
             > There are several ways to do that and without GPU texture 
compression I'm pretty sure you can't achieve more than 1 fps at this resolution 
even with the more expensive graphic card you can use gem with.
             > Concerning hardware texture compression, you may be interested 
in HAP codec (though I don't know if live encoding is available) and nvenc 
technology.
             > I think there is an embryonal external for the former but don't 
know any work in Pd with the latter.
             >
             > so yes it is possible (like everything) but it's a huge 
challenge and I'll be happy to read how you achieve it :-)
             >
             > +
             > a
             >
             > --
             > do it yourself
             > http://antoine.villeret.free.fr
             >
             > 2015-04-27 17:28 GMT+02:00 Csaba Láng <[email protected] 
<mailto:[email protected]> <mailto:[email protected] 
<mailto:[email protected]>>>:
             >
             >     Dear list,
             >
             >     is it possible to create a media server with Gem, so I can 
create on the server a resolution of [dimen 7680x3240(, and through network send 
to each client one part of the Gem window, so I can have a resolution on a 4x3 
matrix video wall with fullHD for each display.
             >
             >     Thanks in advance!
             >
             >     Popesz
             >
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