Gents, what about a six thunderbolt output mac pro connected with 6 dualhead2go arranged in a 4x3 video matrix? Could it do the performance of 3d computing?
Just an idea. P On Mon, Apr 27, 2015 at 7:41 PM, Csaba Láng <[email protected]> wrote: > Gents, > > thanks for the ideas. Of course the topic is still opened, I just have to > make some researches to find the best solutions. > Any news idea are more than welcome. And of course I will keep everyone > updated. > > Will be back soon: > > Popesz > > On Mon, Apr 27, 2015 at 6:43 PM, Antoine Villeret < > [email protected]> wrote: > >> one other solution which comes to my mind is VirtualGL [1] >> I use it to display OpenGL content on remote computer. >> It sounds like what Csaba tries to do, but I don't know it's resolution >> limitation. >> >> >> [1] : http://www.virtualgl.org/ >> >> Le lun. 27 avr. 2015 à 18:31, Cyrille Henry <[email protected]> a écrit : >> >>> well, >>> the aim is not to render the image on the server and distribute part on >>> the client, but to distribute the openGL rendering on the many client. >>> >>> maybe somthing like chromium could help : >>> http://chromium.sourceforge.net/ >>> but i never tried it, I have no idea of how texture sharing, or multi >>> pass rendering can be created with this kind of system. >>> >>> An other solution is to render exactlly le same pacth on every client. >>> the only diference is a "camera" message to the gemwin. >>> >>> >>> cheers >>> c >>> >>> Le 27/04/2015 18:09, Antoine Villeret a écrit : >>> > yes it is, BUT the bottleneck will be the -- as often -- the readback. >>> > Once you create a 7680x3240px texture you need to read it back from >>> the GPU to the host memory to send it to other. >>> > There are several ways to do that and without GPU texture compression >>> I'm pretty sure you can't achieve more than 1 fps at this resolution even >>> with the more expensive graphic card you can use gem with. >>> > Concerning hardware texture compression, you may be interested in HAP >>> codec (though I don't know if live encoding is available) and nvenc >>> technology. >>> > I think there is an embryonal external for the former but don't know >>> any work in Pd with the latter. >>> > >>> > so yes it is possible (like everything) but it's a huge challenge and >>> I'll be happy to read how you achieve it :-) >>> > >>> > + >>> > a >>> > >>> > -- >>> > do it yourself >>> > http://antoine.villeret.free.fr >>> > >>> > 2015-04-27 17:28 GMT+02:00 Csaba Láng <[email protected] <mailto: >>> [email protected]>>: >>> > >>> > Dear list, >>> > >>> > is it possible to create a media server with Gem, so I can create >>> on the server a resolution of [dimen 7680x3240(, and through network send >>> to each client one part of the Gem window, so I can have a resolution on a >>> 4x3 matrix video wall with fullHD for each display. >>> > >>> > Thanks in advance! >>> > >>> > Popesz >>> > >>> > _______________________________________________ >>> > [email protected] <mailto:[email protected]> mailing list >>> > UNSUBSCRIBE and account-management -> >>> http://lists.puredata.info/listinfo/pd-list >>> > >>> > >>> > >>> > >>> > _______________________________________________ >>> > [email protected] mailing list >>> > UNSUBSCRIBE and account-management -> >>> http://lists.puredata.info/listinfo/pd-list >>> > >>> >>> _______________________________________________ >>> [email protected] mailing list >>> UNSUBSCRIBE and account-management -> >>> http://lists.puredata.info/listinfo/pd-list >>> >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> >
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