As the object box sizes are determined by the font and it’s sizing, I’d argue that they are directly connected.
> On Feb 22, 2017, at 4:26 PM, [email protected] wrote: > > From: Roman Haefeli <[email protected] <mailto:[email protected]>> > Subject: Re: [PD] Cross-platform uniform GUI rendering of patches. > Date: February 22, 2017 at 3:20:39 PM MST > To: Pd-List <[email protected] <mailto:[email protected]>> > > > On Mit, 2017-02-22 at 14:06 -0700, Dan Wilcox wrote: >> In the source code for Pd, I have also changed the default font >> weight to “normal”, so there shouldn’t be a need for the bold >> version. I have to fix the Windows build to be able to see it for >> myself next, though. > > Isn't changing the font weight a separate issue from fixing consistent > appearance across platforms, in that the font weight is a design > decision while using the same font and working font metrics are a bug > fix? > > I propose that changing the font weight is treated as a separate step. > Miller probably consciously chose bold weight and we shouldn't treat it > as a bug. Personally, I'm not even in favor of font weight normal, > though I hardly care. > > Roman -------- Dan Wilcox @danomatika <http://twitter.com/danomatika> danomatika.com <http://danomatika.com/> robotcowboy.com <http://robotcowboy.com/>
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