mutable instruments elements etc. was ported to axoloti (community.axoloti.com 
<http://community.axoloti.com/>) as well, so maybe look at that code also…


> On 8 Aug 2017, at 11:41, Julian Brooks <jbee...@gmail.com> wrote:
> 
> This is a fascinating and important story.
> 
> Does appear that it would be a big multifaceted project though.
> 
> Would make a brilliant PhD/Post-Doc for someone and could be very a useful 
> addition to the body of computer music knowledge.
> 
> For me, noting the very fine work by Cyrille and others, we're still only 
> scratching the surface of possibilities offered by approaches such as PMPD. 
> In many ways Modalysis is the daddy of them all, and still seems to afford 
> approaches later software cannot accomplish.
> 
> I do hope this doesn't go the way of too many Pd projects that fall by the 
> wayside due to overwhelming complexity, lack of contributors and requirements 
> of dedication. This is, again for me, an area that we as a community 
> currently struggle with - getting organised - which is in many ways, if you 
> really think about it, a surprise.
> 
> BTW - Isn't it wonderful knowing people like Jean-Marie are just lurking 
> around on here:) - Pd is a powerful force.
> 
> Julian
> 
> 
> On 8 August 2017 at 08:32, Jean-Marie Adrien <jm.adrien....@gmail.com 
> <mailto:jm.adrien....@gmail.com>> wrote:
> 
> > Le 7 août 2017 à 13:56, cyrille henry <c...@chnry.net 
> > <mailto:c...@chnry.net>> a écrit :
> >
> > hello,
> >
> > I had a look at a modalys-help.pd file. It appear that modalys is not 
> > implemented as a pd abstraction, but as a compiled object. I may be wrong, 
> > but I think this object use modalys file that define all material / shape / 
> > exitator / etc. So it's quite useless without the full modalys software.
> >
> > anyway, in order to add my piece of answer to the original question:
> > about 20 years ago I  made my master degree about a bow / string 
> > interaction using a fake motorized bow and a virtual string.
> > 2 different strings where implemented :
> >
> > -The 1st sting was made using virtual 1D mass, spring and damper in a 
> > linear arrangement, just like a spacial discretisation of a real string. 
> > This result of incorrect tuning of high harmonics of the virtual string 
> > (regarding a real string)
> >
> > -The 2nd string was made using something also named "modal synthesis" (but 
> > very different from modalys) : it was "just" mass/spring/damper 1D 
> > resonator connected together, a bit like the paper initially send in this 
> > thread.
> >
> > Since modalys use matrices, I guess that it use more complex interaction 
> > between elements than a simple spring/damper interaction like I use to do. 
> > This result in being able to also simulate the shape of the vibrating 
> > structure.
> 
> There is a gap between mass spring modeling and modal synthesis with results 
> from the mathematical formalization of the vibration phenomenon : to be 
> short, modal synthesis shifts towards an « abstract » representation of 
> vibrating structures which is general and applies to any vibrating object, 
> mechanical or gas.
> This formalization considers that a vibrating structure is a set of vibrating 
> modes which are associated to a vibration frequency and a mode deformation 
> shape.
> Any vibrating deformation is thus computed as the infinite sum of elementary 
> (modal) deformations. This applies obviously to mass/ spring, to strings and 
> … to anything more complex.
> This formalization is well known in maths (since 200 years or so), and used 
> in the industry since 60 years or so (for vibrations in trains, boats or 
> bridges, means large vibrating structures too complex to model with finite 
> elements), but was at first used for sound synthesis at IRCAM at the end of 
> the eighties as far as i know.
> 
> The advantage of seeing things this way is that
> - on one hand you process in time domain, which allows the computation of 
> natural transients in complex musical situations (things impossible or very 
> difficult with other sound synthesis methods). Means you compute the 
> displacement in time domain of significant points (eg contact points and 
> sound pickup points). To achieve this, you simply program gestures on 
> exciters structures, and you obtain the corresponding complex sound.
> - on the other hand you keep an eye on the frequency domain which is very 
> important in the musical perspective, because freqs are part of the 
> formalization.
> 
> Lastly, because the formalization is general, you are not « structure and 
> device design dependent » like you’re are for instance with finite elements 
> of with klarplus strong, and , as a result, you can work and program in a 
> general abstract way, and use interpolation and dynamic evolution (mapping) 
> of vibrating structures on the fly.
> Mathematically, this boils down in a matrix equation to be solved at sample 
> rate, (means matrix inversion) the dimension of the matrix depending on the 
> number of interactions between vibrating structures.
> If the structure is stable, you invert the matrix once and that’s it. If 
> things change (vibrato), you invert the matrix each time step.
> On the top of the software, you have vibrating structures (tubes / rods / 
> plates / strings / membranes etc…), software to produce modal data from 
> physical parameters (size, density etc) and a menu of excitation types (hit, 
> blow, air jet, reed, double reed, glue, etc..) which connect the vibrating 
> structures together (exciters such as hammers, bows and fingers being also 
> vibrating structures).
> You pick up the multi channel sound where you want on the vibrating 
> structures.
> Making sound is then assembling structures, and driving exciters with 
> gestures, just like you manipulate your bow and left hand fingers on a violin.
> 
> I will try to find my PHD dissertation (it was saved on micro film !) which 
> explains all this with multiple details, and from which the Missing Link 
> publication is a short summary. Because the PHD stuff is kind of official, 
> there is a good chance i can find the text somewhere. Of course i do not have 
> any sample of this text at home (i have to search) and even less a pdf, the 
> dissertation was typed on a VAX mainframe connected to a Versatec with an 
> archeological text editor whose name i do not even remember (no-one remembers 
> though … maybe Miller… what was the name of the text editor  ? :)
> JM
> 
> 
> 
> >
> > Anyway, about 15 years ago I start the pmpd library (physical modelling for 
> > pure data) that provide simple mass / spring / damper simulation. The pmpd~ 
> > object allow this kind of simulation at audio rate. There is an example of 
> > the 1st kind of string simulation. The 2nd string can also be implemented 
> > thanks to this object, but I did not provide any example since I miss the 
> > way to tune the model.
> >
> > pmpd~ provide only simple interaction, so I don't use it any-more. I use 
> > the pmpd object that is lot's more complex (but works only at data rate) 
> > and a simple hack to compute audio data. There is also an example in the 
> > library distribution.
> >
> > if you are interested, you can try pmpd using apt-get or deken on linux. I 
> > know that Nicolas Montgermont compile pmpd for osX, so a recent binary 
> > exist somewhere. I have no idea about recent build for windows.
> >
> > cheers
> > C
> >
> >
> >
> > Le 06/08/2017 à 21:58, Jean-Marie Adrien a écrit :
> >> would be great if it would be in pd abstractions !
> >> everything is in the paper though, you are right, and the method is 
> >> incredibly powerful, so the project was in that time to control it with 
> >> gestures data bases and artificial intelligence and so on, all of this 
> >> being existing now, not speaking about multi channel sound diffusion etc.
> >> I was disappointed when, after having developed the method at IRCAM, i 
> >> discovered (and had to pay for it though) some ten years ago the actual 
> >> modalys thing that was kind of retro engineered after i left IRCAM, from 
> >> the big C++ initial software with was developed between 1984 and 89.
> >> The math is not so complex, it is just a matrix equation incremented step 
> >> by step, and very straightforward and intuitive discontinuities in time 
> >> domain which correspond to straightforward updates of the matrix, 
> >> resulting for instance from contact between objects and other intuitive 
> >> events.
> >> If you simplify the maths, it will probably become more complex i’d say, 
> >> and you will probably hear it, because time domain sound synthesis is 
> >> quite sensitive.
> >> On the same line, one advantage of modal synthesis is that you can achieve 
> >> impossible physical excitations on imaginary structures, and interpolate 
> >> between all this, having transient sounds and articulations, but even with 
> >> the full math though, you could hear in that case that you were sort of 
> >> tearing the equations, which corresponds to the fact that there is no 
> >> existing physical gesture which you could refer to when exploring 
> >> impossible configurations.
> >> Math simplification is what happened probably when the available pd 
> >> modalys software was achieved : i was disappointed by this tool and rarely 
> >> use it.
> >> Another application has been developed by Apple in Logic with the 
> >> "sculpture » plugin : it is very much main stream, they probably make 
> >> money with it and Im still poor. Bref.
> >> I’d love the true vintage thing on pd now : it is just implementing a 
> >> matrix equation with updates conditions.
> >> The point is that, thirty years later, i do not understand anymore a 
> >> single line in C++, although I’ve written many thousands of lines.
> >> Hmm. I dont believe it myself, how is this even possible ?  But i remember 
> >> very well the principles. Id be happy to help if i can anyway.
> >> jm
> >>> Le 6 août 2017 à 16:50, Jesse Mejia <jme...@anestheticaudio.com 
> >>> <mailto:jme...@anestheticaudio.com>> a écrit :
> >>>
> >>> Yes - I mentioned Ircam's Modalys and that  paper in my initial post. 
> >>> Because modal synthesis is so well known, and well documented, I'm 
> >>> surprised there isn't a similar (but free!) pd implementation. Something 
> >>> with abstractions instead of externals would be great.
> >>>
> >>> So let's make one. I know it's a bank of resonant bandpasses, but working 
> >>> out their relationships based on the modal characteristics of physical 
> >>> shapes seems to be key, and abstracting those relationships to friendly 
> >>> controls.
> >>>
> >>> The math in the papers is a bit beyond me but it looks like it's all 
> >>> there. I can't tell by looking at it if it's something that would be too 
> >>> hard/annoying to do with vanilla.. or if it's describable in a less math 
> >>> heavy way.
> >>>
> >>> Alex - newly compiled versions of the stk would be great! I tried and 
> >>> failed at that about a year ago. But the faust implementations compile 
> >>> well from faust to pd.
> >>>
> >>>> On Aug 6, 2017, at 3:24 AM, cyrille henry <c...@chnry.net 
> >>>> <mailto:c...@chnry.net>> wrote:
> >>>>
> >>>>
> >>>>
> >>>>> :)
> >>>>> indeed and i had myself to _pay_ for it, which is something that 
> >>>>> probably illustrates the "élégance à la française"
> >>>>> jm
> >>>>
> >>>> I did not encourage piracy, but since pd patch can't be protected I 
> >>>> guess that an anonymous source could leak the files without any trouble.
> >>>>
> >>>> cheers
> >>>> c
> >>>>
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