I think this instrument use 1D resonator and can be emulated with pmpd~
cheers
c


Le 08/08/2017 à 13:15, Simon Iten a écrit :
mutable instruments elements etc. was ported to axoloti (community.axoloti.com 
<http://community.axoloti.com>) as well, so maybe look at that code also…


On 8 Aug 2017, at 11:41, Julian Brooks <jbee...@gmail.com 
<mailto:jbee...@gmail.com>> wrote:

This is a fascinating and important story.

Does appear that it would be a big multifaceted project though.

Would make a brilliant PhD/Post-Doc for someone and could be very a useful 
addition to the body of computer music knowledge.

For me, noting the very fine work by Cyrille and others, we're still only 
scratching the surface of possibilities offered by approaches such as PMPD. In 
many ways Modalysis is the daddy of them all, and still seems to afford 
approaches later software cannot accomplish.

I do hope this doesn't go the way of too many Pd projects that fall by the 
wayside due to overwhelming complexity, lack of contributors and requirements 
of dedication. This is, again for me, an area that we as a community currently 
struggle with - getting organised - which is in many ways, if you really think 
about it, a surprise.

BTW - Isn't it wonderful knowing people like Jean-Marie are just lurking around 
on here:) - Pd is a powerful force.

Julian


On 8 August 2017 at 08:32, Jean-Marie Adrien <jm.adrien....@gmail.com 
<mailto:jm.adrien....@gmail.com>> wrote:


    > Le 7 août 2017 à 13:56, cyrille henry <c...@chnry.net 
<mailto:c...@chnry.net>> a écrit :
    >
    > hello,
    >
    > I had a look at a modalys-help.pd file. It appear that modalys is not 
implemented as a pd abstraction, but as a compiled object. I may be wrong, but I 
think this object use modalys file that define all material / shape / exitator / 
etc. So it's quite useless without the full modalys software.
    >
    > anyway, in order to add my piece of answer to the original question:
    > about 20 years ago I  made my master degree about a bow / string 
interaction using a fake motorized bow and a virtual string.
    > 2 different strings where implemented :
    >
    > -The 1st sting was made using virtual 1D mass, spring and damper in a 
linear arrangement, just like a spacial discretisation of a real string. This 
result of incorrect tuning of high harmonics of the virtual string (regarding a 
real string)
    >
    > -The 2nd string was made using something also named "modal synthesis" (but very 
different from modalys) : it was "just" mass/spring/damper 1D resonator connected together, 
a bit like the paper initially send in this thread.
    >
    > Since modalys use matrices, I guess that it use more complex interaction 
between elements than a simple spring/damper interaction like I use to do. This 
result in being able to also simulate the shape of the vibrating structure.

    There is a gap between mass spring modeling and modal synthesis with 
results from the mathematical formalization of the vibration phenomenon : to be 
short, modal synthesis shifts towards an « abstract » representation of 
vibrating structures which is general and applies to any vibrating object, 
mechanical or gas.
    This formalization considers that a vibrating structure is a set of 
vibrating modes which are associated to a vibration frequency and a mode 
deformation shape.
    Any vibrating deformation is thus computed as the infinite sum of 
elementary (modal) deformations. This applies obviously to mass/ spring, to 
strings and … to anything more complex.
    This formalization is well known in maths (since 200 years or so), and used 
in the industry since 60 years or so (for vibrations in trains, boats or 
bridges, means large vibrating structures too complex to model with finite 
elements), but was at first used for sound synthesis at IRCAM at the end of the 
eighties as far as i know.

    The advantage of seeing things this way is that
    - on one hand you process in time domain, which allows the computation of 
natural transients in complex musical situations (things impossible or very 
difficult with other sound synthesis methods). Means you compute the 
displacement in time domain of significant points (eg contact points and sound 
pickup points). To achieve this, you simply program gestures on exciters 
structures, and you obtain the corresponding complex sound.
    - on the other hand you keep an eye on the frequency domain which is very 
important in the musical perspective, because freqs are part of the 
formalization.

    Lastly, because the formalization is general, you are not « structure and 
device design dependent » like you’re are for instance with finite elements of 
with klarplus strong, and , as a result, you can work and program in a general 
abstract way, and use interpolation and dynamic evolution (mapping) of 
vibrating structures on the fly.
    Mathematically, this boils down in a matrix equation to be solved at sample 
rate, (means matrix inversion) the dimension of the matrix depending on the 
number of interactions between vibrating structures.
    If the structure is stable, you invert the matrix once and that’s it. If 
things change (vibrato), you invert the matrix each time step.
    On the top of the software, you have vibrating structures (tubes / rods / 
plates / strings / membranes etc…), software to produce modal data from 
physical parameters (size, density etc) and a menu of excitation types (hit, 
blow, air jet, reed, double reed, glue, etc..) which connect the vibrating 
structures together (exciters such as hammers, bows and fingers being also 
vibrating structures).
    You pick up the multi channel sound where you want on the vibrating 
structures.
    Making sound is then assembling structures, and driving exciters with 
gestures, just like you manipulate your bow and left hand fingers on a violin.

    I will try to find my PHD dissertation (it was saved on micro film !) which 
explains all this with multiple details, and from which the Missing Link 
publication is a short summary. Because the PHD stuff is kind of official, 
there is a good chance i can find the text somewhere. Of course i do not have 
any sample of this text at home (i have to search) and even less a pdf, the 
dissertation was typed on a VAX mainframe connected to a Versatec with an 
archeological text editor whose name i do not even remember (no-one remembers 
though … maybe Miller… what was the name of the text editor  ? :)
    JM



    >
    > Anyway, about 15 years ago I start the pmpd library (physical modelling 
for pure data) that provide simple mass / spring / damper simulation. The pmpd~ 
object allow this kind of simulation at audio rate. There is an example of the 1st 
kind of string simulation. The 2nd string can also be implemented thanks to this 
object, but I did not provide any example since I miss the way to tune the model.
    >
    > pmpd~ provide only simple interaction, so I don't use it any-more. I use 
the pmpd object that is lot's more complex (but works only at data rate) and a 
simple hack to compute audio data. There is also an example in the library 
distribution.
    >
    > if you are interested, you can try pmpd using apt-get or deken on linux. 
I know that Nicolas Montgermont compile pmpd for osX, so a recent binary exist 
somewhere. I have no idea about recent build for windows.
    >
    > cheers
    > C
    >
    >
    >
    > Le 06/08/2017 à 21:58, Jean-Marie Adrien a écrit :
    >> would be great if it would be in pd abstractions !
    >> everything is in the paper though, you are right, and the method is 
incredibly powerful, so the project was in that time to control it with gestures data 
bases and artificial intelligence and so on, all of this being existing now, not 
speaking about multi channel sound diffusion etc.
    >> I was disappointed when, after having developed the method at IRCAM, i 
discovered (and had to pay for it though) some ten years ago the actual modalys thing 
that was kind of retro engineered after i left IRCAM, from the big C++ initial 
software with was developed between 1984 and 89.
    >> The math is not so complex, it is just a matrix equation incremented 
step by step, and very straightforward and intuitive discontinuities in time domain 
which correspond to straightforward updates of the matrix, resulting for instance 
from contact between objects and other intuitive events.
    >> If you simplify the maths, it will probably become more complex i’d say, 
and you will probably hear it, because time domain sound synthesis is quite sensitive.
    >> On the same line, one advantage of modal synthesis is that you can 
achieve impossible physical excitations on imaginary structures, and interpolate 
between all this, having transient sounds and articulations, but even with the full 
math though, you could hear in that case that you were sort of tearing the equations, 
which corresponds to the fact that there is no existing physical gesture which you 
could refer to when exploring impossible configurations.
    >> Math simplification is what happened probably when the available pd 
modalys software was achieved : i was disappointed by this tool and rarely use it.
    >> Another application has been developed by Apple in Logic with the 
"sculpture » plugin : it is very much main stream, they probably make money with it 
and Im still poor. Bref.
    >> I’d love the true vintage thing on pd now : it is just implementing a 
matrix equation with updates conditions.
    >> The point is that, thirty years later, i do not understand anymore a 
single line in C++, although I’ve written many thousands of lines.
    >> Hmm. I dont believe it myself, how is this even possible ?  But i 
remember very well the principles. Id be happy to help if i can anyway.
    >> jm
    >>> Le 6 août 2017 à 16:50, Jesse Mejia <jme...@anestheticaudio.com 
<mailto:jme...@anestheticaudio.com>> a écrit :
    >>>
    >>> Yes - I mentioned Ircam's Modalys and that  paper in my initial post. 
Because modal synthesis is so well known, and well documented, I'm surprised there isn't 
a similar (but free!) pd implementation. Something with abstractions instead of 
externals would be great.
    >>>
    >>> So let's make one. I know it's a bank of resonant bandpasses, but 
working out their relationships based on the modal characteristics of physical shapes 
seems to be key, and abstracting those relationships to friendly controls.
    >>>
    >>> The math in the papers is a bit beyond me but it looks like it's all 
there. I can't tell by looking at it if it's something that would be too hard/annoying 
to do with vanilla.. or if it's describable in a less math heavy way.
    >>>
    >>> Alex - newly compiled versions of the stk would be great! I tried and 
failed at that about a year ago. But the faust implementations compile well from faust 
to pd.
    >>>
    >>>> On Aug 6, 2017, at 3:24 AM, cyrille henry <c...@chnry.net 
<mailto:c...@chnry.net>> wrote:
    >>>>
    >>>>
    >>>>
    >>>>> :)
    >>>>> indeed and i had myself to _pay_ for it, which is something that probably 
illustrates the "élégance à la française"
    >>>>> jm
    >>>>
    >>>> I did not encourage piracy, but since pd patch can't be protected I 
guess that an anonymous source could leak the files without any trouble.
    >>>>
    >>>> cheers
    >>>> c
    >>>>
    >>>> _______________________________________________
    >>>> Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list
    >>>> UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list <https://lists.puredata.info/listinfo/pd-list>
    >>>
    >>>
    >>> _______________________________________________
    >>> Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list
    >>> UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list <https://lists.puredata.info/listinfo/pd-list>


    _______________________________________________
    Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list
    UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list 
<https://lists.puredata.info/listinfo/pd-list>


_______________________________________________
Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list



_______________________________________________
Pd-list@lists.iem.at mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list


_______________________________________________
Pd-list@lists.iem.at mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list

Reply via email to