On Thu, May 24, 2018 at 10:57 AM, Christof Ressi <[email protected]>
wrote:

there's no other sane way to handle division by 0 in the audio domain since
> the result must be a number and there are only two options: output 0 or
> some ridiculously large number (which would be quite dangerous).
>

Yes, but if you try division by a very small number close to zero you still
get very large numbers that audio hardware will clip to +-1; the
singularity at zero is weird.

Martin
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