I will try to rewrite my patches from scratch as the patch which was simple and contained 2 pix_video with both of my usb3 cameras using 227fps, but I added pix_gain, pix_background and pix_blob, looks good and smoothly works. check the attachment My original idea was to send gemlist from one patch to an other via the send object, in this case closing the patch and opening a new one does not have to switch of pix_video, and does not have to restart the device as it does not work. I hope i explained it clearly :)
On Thu, Aug 30, 2018 at 5:31 PM Csaba Láng <[email protected]> wrote: > it is much more stable with a simple patch, however can be crashed only > clicking on a [device 1( message. > The crash in the log what I sent you happenes when I want to use it with > pix_blob and changing the trashold in the pix_background object. > > On Thu, Aug 30, 2018 at 5:12 PM IOhannes m zmoelnig <[email protected]> > wrote: > >> On 2018-08-30 16:48, Csaba Láng wrote: >> > here you are :) >> > >> >> cool. >> >> does it also crash if you only use a very simplistic patch without any >> image processing? >> (basically just [gemwin], [gemhead], [pix_video]; if you want add >> [pix_texture] + [square]) >> >> >> gmasdr >> IOhannes >> >>
#N canvas 1234 229 502 504 10; #X obj 155 155 pix_video; #X obj 155 122 gemhead; #X obj 155 248 pix_texture; #X msg 33 13 create \, 1; #X msg 116 13 0 \, destroy; #X obj -1 157 pix_video; #X obj -1 124 gemhead; #X obj -1 260 pix_texture; #X msg 124 74 dimen 1440 1080; #X msg 56 117 dimen 1440 1080; #X msg 247 89 dimen 1440 1080; #X obj -1 229 translateXYZ -3 0 0; #X obj 163 214 translateXYZ 3 0 0; #X obj 155 271 rectangle 3 2.25; #X obj -1 283 rectangle 3 2.25; #X obj 31 36 gemwin 227; #X msg 308 186 enumProps; #X msg 307 223 enumerate; #X msg 90 143 device 0; #X msg 4 85 device test2; #X obj 80 169 print; #X msg 250 151 device 1; #X msg 247 117 device Test2 pylon; #X obj 323 147 loadbang; #X floatatom 78 198 5 0 0 0 - - -, f 5; #X obj -3 197 pix_gain 6; #X obj 164 181 pix_gain 4; #X obj 60 380 pix_background; #X obj 164 339 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 6300 1; #X obj 241 299 s i1; #X obj 186 300 r i1; #X connect 0 0 26 0; #X connect 1 0 0 0; #X connect 2 0 13 0; #X connect 3 0 15 0; #X connect 4 0 15 0; #X connect 5 0 29 0; #X connect 5 1 20 0; #X connect 6 0 5 0; #X connect 7 0 14 0; #X connect 8 0 15 0; #X connect 9 0 5 0; #X connect 10 0 0 0; #X connect 11 0 7 0; #X connect 12 0 2 0; #X connect 16 0 0 0; #X connect 17 0 5 0; #X connect 18 0 5 0; #X connect 19 0 5 0; #X connect 21 0 0 0; #X connect 22 0 0 0; #X connect 23 0 21 0; #X connect 24 0 25 1; #X connect 25 0 27 0; #X connect 26 0 12 0; #X connect 27 0 11 0; #X connect 28 0 27 1; #X connect 30 0 25 0;
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