The postrender code is executed a bit early. I notice a problem with 
pix_texture, but this will cause problem with lot's of other objects.

I just fill a bugreport.

cheers
c

Le 15/04/2024 à 16:10, cyrille henry a écrit :
hello,
I always assume that you can split a gemchain using trigger. Lot's of my patch 
are using this feature.
I just discover that it's not working with pix_texture.
I don't know if it's a bug, or if there is a good explanation.
Can someone have a look a the attachment, and tell me why the texture is not 
display on the left square?

thanks
Cheers

c

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#N canvas 584 477 992 413 12;
#X msg 44 54 create \, 1;
#X msg 55 80 destroy;
#X obj 27 106 gemwin 0.3;
#X obj 177 89 render_trigger;
#X obj 272 117 print render_trigger_postA;
#X obj 224 149 print render_trigger_preA;
#X obj 177 199 render_trigger;
#X obj 272 227 print render_trigger_postB;
#X obj 224 259 print render_trigger_preB;
#X obj 649 111 render_trigger;
#X obj 744 139 print render_trigger_postA;
#X obj 696 171 print render_trigger_preA;
#X obj 617 221 render_trigger;
#X obj 712 249 print render_trigger_postB;
#X obj 664 281 print render_trigger_preB;
#X obj 617 87 t a a;
#X obj 177 30 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 617 32 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X text 409 150 1;
#X text 413 258 2;
#X text 464 226 3;
#X text 462 116 4;
#X text 878 169 1;
#X text 937 135 2;
#X text 848 281 3;
#X text 903 247 4;
#X text 215 339 I expect both gemhead to behave the same way \, but they are not.;
#X obj 177 57 gemhead 22;
#X obj 617 60 gemhead 33;
#X connect 0 0 2 0;
#X connect 1 0 2 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 2 4 0;
#X connect 6 1 8 0;
#X connect 6 2 7 0;
#X connect 9 1 11 0;
#X connect 9 2 10 0;
#X connect 12 1 14 0;
#X connect 12 2 13 0;
#X connect 15 0 12 0;
#X connect 15 1 9 0;
#X connect 16 0 27 0;
#X connect 17 0 28 0;
#X connect 27 0 3 0;
#X connect 28 0 15 0;
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