Hello Peter, Thanks for your answer. sorry if the unconnected [t a a] mislead you. The question is not how to apply a texture to 2 squares. The question is why the texture is not apply to both square?
The 2 side of the patch create exactly the same gemchain, and should behave identical. They are not. [trigger] are usually transparent in a gemchain. This is the only counterexample I am aware. It also mean that you can't adapt my L-System example (02.Advanced/21.basic_LSystem), or Claude recursion tutorial (example/13.recursion) to use texture. So, I think it's a bug, and I'm wondering if this behaviours change, since I never experience it. but I'm waiting for Iohannes opinion. Here is another example, using [gemlist] that should have worked, imho. Cheers C P.S, I keep this thread to the list. Le 16/04/2024 à 10:11, Peter Venus a écrit :
Hi I checked your patch, and as i could see there where some connections missing? So I am not quite sure if this missing connections/objects on the left side have been intentional. I could apply a texture to 2 squares with the texture-chain split by [t a a] see the attached file all best, Peter On 15/04/2024 16:10, cyrille henry wrote:hello, I always assume that you can split a gemchain using trigger. Lot's of my patch are using this feature. I just discover that it's not working with pix_texture. I don't know if it's a bug, or if there is a good explanation. Can someone have a look a the attachment, and tell me why the texture is not display on the left square? thanks Cheers c _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
#N canvas 555 381 988 435 12; #X obj 181 98 gemhead; #X obj 181 183 pix_image; #X obj 213 237 pix_texture; #X obj 244 71 openpanel; #X msg 244 98 open \$1; #X obj 244 43 bng 20 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000; #X obj 181 294 square; #X obj 673 99 gemhead; #X obj 673 184 pix_image; #X obj 705 239 pix_texture; #X obj 673 209 t a a; #X obj 705 268 square; #X obj 27 176 gemwin 20; #X msg 44 124 create \, 1; #X msg 55 150 destroy; #X obj 181 266 gemlist; #X obj 181 208 t b a; #X obj 426 81 gemhead; #X obj 426 166 pix_image; #X obj 458 220 pix_texture; #X obj 426 277 square; #X obj 426 191 t a a; #X obj 426 120 translateXYZ 0 0 0; #X obj 181 137 translateXYZ -2.5 0 0; #X obj 673 138 translateXYZ 2.5 0 0; #X connect 0 0 23 0; #X connect 1 0 16 0; #X connect 2 0 15 1; #X connect 3 0 4 0; #X connect 4 0 1 0; #X connect 4 0 8 0; #X connect 4 0 18 0; #X connect 5 0 3 0; #X connect 7 0 24 0; #X connect 8 0 10 0; #X connect 9 0 11 0; #X connect 10 1 9 0; #X connect 13 0 12 0; #X connect 14 0 12 0; #X connect 15 0 6 0; #X connect 16 0 15 0; #X connect 16 1 2 0; #X connect 17 0 22 0; #X connect 18 0 21 0; #X connect 21 0 20 0; #X connect 21 1 19 0; #X connect 22 0 18 0; #X connect 23 0 1 0; #X connect 24 0 8 0;
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