Hello Peter,
Thanks for your answer.

sorry if the unconnected [t a a] mislead you.
The question is not how to apply a texture to 2 squares. The question is why 
the texture is not apply to both square?

The 2 side of the patch create exactly the same gemchain, and should behave 
identical.
They are not.

[trigger] are usually transparent in a gemchain. This is the only 
counterexample I am aware.
It also mean that you can't adapt my L-System example 
(02.Advanced/21.basic_LSystem), or Claude recursion tutorial 
(example/13.recursion) to use texture.

So, I think it's a bug, and I'm wondering if this behaviours change, since I 
never experience it.
but I'm waiting for Iohannes opinion.

Here is another example, using [gemlist] that should have worked, imho.

Cheers
C
P.S, I keep this thread to the list.


Le 16/04/2024 à 10:11, Peter Venus a écrit :
Hi

I checked your patch, and as i could see there where some connections
missing? So I am not quite sure if this missing connections/objects on
the left side have been intentional.
I could apply a texture to 2 squares with the texture-chain split by
[t a a]
see the attached file

all best,

Peter

On 15/04/2024 16:10, cyrille henry wrote:
hello,
I always assume that you can split a gemchain using trigger. Lot's of my
patch are using this feature.
I just discover that it's not working with pix_texture.
I don't know if it's a bug, or if there is a good explanation.
Can someone have a look a the attachment, and tell me why the texture is
not display on the left square?

thanks
Cheers

c

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#N canvas 555 381 988 435 12;
#X obj 181 98 gemhead;
#X obj 181 183 pix_image;
#X obj 213 237 pix_texture;
#X obj 244 71 openpanel;
#X msg 244 98 open \$1;
#X obj 244 43 bng 20 250 50 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000;
#X obj 181 294 square;
#X obj 673 99 gemhead;
#X obj 673 184 pix_image;
#X obj 705 239 pix_texture;
#X obj 673 209 t a a;
#X obj 705 268 square;
#X obj 27 176 gemwin 20;
#X msg 44 124 create \, 1;
#X msg 55 150 destroy;
#X obj 181 266 gemlist;
#X obj 181 208 t b a;
#X obj 426 81 gemhead;
#X obj 426 166 pix_image;
#X obj 458 220 pix_texture;
#X obj 426 277 square;
#X obj 426 191 t a a;
#X obj 426 120 translateXYZ 0 0 0;
#X obj 181 137 translateXYZ -2.5 0 0;
#X obj 673 138 translateXYZ 2.5 0 0;
#X connect 0 0 23 0;
#X connect 1 0 16 0;
#X connect 2 0 15 1;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 4 0 8 0;
#X connect 4 0 18 0;
#X connect 5 0 3 0;
#X connect 7 0 24 0;
#X connect 8 0 10 0;
#X connect 9 0 11 0;
#X connect 10 1 9 0;
#X connect 13 0 12 0;
#X connect 14 0 12 0;
#X connect 15 0 6 0;
#X connect 16 0 15 0;
#X connect 16 1 2 0;
#X connect 17 0 22 0;
#X connect 18 0 21 0;
#X connect 21 0 20 0;
#X connect 21 1 19 0;
#X connect 22 0 18 0;
#X connect 23 0 1 0;
#X connect 24 0 8 0;
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