Hi Anatoly, I've been sidetracked by several other projects. I really should do this, though... it would be relatively easy to put the Win32a changes in to the new hosting at this point, and I should do it before there's much divergence between what I've got and what is on github.
(A quick look at the github version tells me that a fair bit of divergence has occurred -- there are a lot of things "reformatted slightly, markdown-style", and the Win32 console flavor has been heavily revised for the "new Win32 console API". Shouldn't be too tough to re-sync, though.) Once we're re-synced, I will probably attempt to extend the X11 version to include full colors, bold/italic text, "real" blinking text and cursor, recognition of all keys, etc... in other words, the improvements Win32a already has. -- Bill On 01/10/2016 10:59 PM, anatoly techtonik wrote:
Hi Bill, How it's going? Have you tried submitting pull requests to the new hosting - https://github.com/wmcbrine/PDCurses ? On Sun, May 31, 2015 at 11:37 PM, Bill Gray <[email protected]> wrote:Hello all, I've just posted an update at http://www.projectpluto.com/win32a.htm This has a few bug fixes in it, and adds a makefile for the Intel(R) compiler. But the big change is that I'm trying to get things such that the Win32a changes can be merged back into "mainstream" PDCurses, and at least some of its improvements conveyed to other flavors. (There is, as best I can tell, no real reason for forking here.) Current progress is discussed at http://projectpluto.com/win32a.htm#2015may31 Short version: the Win32 console, DOS, X11, and SDL1 flavors all get at least some benefit from the Win32a changes. I obviously can't support overlined or struck-out text in DOS or Windows console, for example, and there are limits to how far I've gone with the other flavors thus far. However, the road is now paved for full RGB and full Unicode support for X11 and SDL. Note that I couldn't try out OS/2 or FlexOs. -- Bill

