Hi Anatoly,

   I've been sidetracked by several other projects.  I really should
do this,  though... it would be relatively easy to put the Win32a
changes in to the new hosting at this point,  and I should do it
before there's much divergence between what I've got and what is on

   (A quick look at the github version tells me that a fair bit of
divergence has occurred -- there are a lot of things "reformatted
slightly,  markdown-style",  and the Win32 console flavor has been
heavily revised for the "new Win32 console API".  Shouldn't be too
tough to re-sync,  though.)

   Once we're re-synced,  I will probably attempt to extend the X11
version to include full colors,  bold/italic text,  "real" blinking
text and cursor,  recognition of all keys,  etc... in other words,
the improvements Win32a already has.

-- Bill

On 01/10/2016 10:59 PM, anatoly techtonik wrote:
Hi Bill,

How it's going? Have you tried submitting pull requests to the new
hosting - https://github.com/wmcbrine/PDCurses ?

On Sun, May 31, 2015 at 11:37 PM, Bill Gray <pl...@projectpluto.com> wrote:
Hello all,

    I've just posted an update at


    This has a few bug fixes in it,  and adds a makefile for the Intel(R)
compiler.  But the big change is that I'm trying to get things such that
the Win32a changes can be merged back into "mainstream" PDCurses,  and at
least some of its improvements conveyed to other flavors.  (There is,  as
best I can tell,  no real reason for forking here.)  Current progress is
discussed at


    Short version:  the Win32 console,  DOS,  X11,  and SDL1 flavors all
get at least some benefit from the Win32a changes.  I obviously can't
support overlined or struck-out text in DOS or Windows console,  for
example,  and there are limits to how far I've gone with the other
flavors thus far.  However,  the road is now paved for full RGB and
full Unicode support for X11 and SDL.

    Note that I couldn't try out OS/2 or FlexOs.

-- Bill

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