The use of "toolkits" and other forms of "reusable" code has
brought us to a "programming by committee" approach and resulted
in a lot of program bloat.  Not many folks still code in
assembler, which made very compact, fast executing programs.
Those programmers had to write code that would run in the
machines of the day.

Now, cheap hardware allows software companies to kludge reusable
modules together, in high-level languages, to meet marketing
deadlines instead of writing compact, efficient code.  Small,
efficient programs are quickly vanishing from the scene.

Len (who used to program his computers using switches on the
front panel with only 64-bytes of memory)
---


----- Original Message -----
From: "Bruce Dayton" <[EMAIL PROTECTED]>
To: "aimcompute" <[EMAIL PROTECTED]>
Sent: Friday, November 09, 2001 12:08 PM
Subject: Re[2]: Windows XP - Scary! (Was=3 A OT: A computer
question...)


> aimcompute,
>
> I've been writing code for 20 years and have never encountered
a
> company requiring the code to be ineffecient.  On the
contrary,
> programmers are quite capable, without being told, to write
> ineffecient code.  Most commonly are deadlines, which don't
allow the
> code to be optimized.  The other big problem is that code is
very
> heavily layered, such that most of the layers were not written
by the
> programmer trying to do the optimization.  They are many times
viewed
> as black boxes.
>
> In the old days, hardware was more expensive than software
> development, so you had to be very careful to not overtax the
> hardware.  Today, hardware is quite cheap, so many just rely
on
> hardware upgrades to make up for ineffecient code.
>
> Conspiracy? No.
> Something else (attitude, economics, ineptitude)? Yes!
>
> For the ultimate in inefficiency, try checkout out the Palm OS
world
> to the PocketPC world.  PocketPC tries to overcome in
hardware, great
> waste and inefficiency in software.  It is a real eye opener.
>
>
> Bruce Dayton
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