On Aug 30, 2012, at 12:05 , steve harley wrote:

> on 2012-08-30 6:42 Doug Franklin wrote
>> On 2012-08-30 3:03, Joseph McAllister wrote:
>> 
>>> Anyway, my recollection is that TrueType was a method of minutely smoothing
>>> what was once lumpy pixels. As opposed to Adobe's vector drawing formula.
>>> It's been so long since I had to even think about it. Ya gotta let go of 
>>> some
>>> of what you knew to make room for FaceBook timelines and Netflix streaming.
>>> Gagh.
>> 
>> TrueType character forms are composed of a set of vectors on (IIRC) a 2048 x
>> 2048 coordinate grid, like a lot of font description languages.
> 
> [typography geek alert]
> 
> TrueType uses splines (curves) much like PostScript, except the splines are 
> quadratic as opposed to PostScript's Bézier splines; so neither uses vectors 
> except insofar splines are a superset of vectors; in both types of fonts, 
> hinting simply "corrects" the pixels when rendering to low resolution device 
> (not really smoothing the pixels, just choosing different pixels for a better 
> result); modern OS's also do literal smoothing of fonts by anti-aliasing 
> (blurring the edges) and subpixel rendering (exploiting the spatial 
> relationship of RGB components of a pixel) when rendering type to a display
> 
> the grid you mention constrains only the control points of the splines, the 
> splines themselves (the edges of the glyph that is drawn) are constrained 
> only by the resolution of the output device

Damn Steve, now you filled my head up with the correct explanation. I will work 
hard to forget it as soon as possible so I can hit YouTube tonight.

Thanks!


If it doesn’t excite you,
This thing that you see,
Why in the world,
Would it excite me?
—Jay Maisel 

Joseph McAllister
pentax...@mac.com





-- 
PDML Pentax-Discuss Mail List
PDML@pdml.net
http://pdml.net/mailman/listinfo/pdml_pdml.net
to UNSUBSCRIBE from the PDML, please visit the link directly above and follow 
the directions.

Reply via email to