Hey Sam,

If you can stomach the environment, I might be tempted to stick with
Squeak.  As I understand it, it's a pretty good fit for this sort of
project and a chance to use Smalltalk is rare enough that you might
want to take advantage of it.

That said, PyGame is _really fun_ and I'd definitely recommend it if
you don't mind moving into Python land.  Off the top of my head, I
can't think of a good equivalent for Ruby, but maybe someone else
knows of one?

Good luck,
Toph



On 1/8/07, Sam Livingston-Gray <[EMAIL PROTECTED]> wrote:
> Hi, all-
>
> I'm starting a two-term CS thesis project at PSU, and am facing the
> less-than-idyllic prospect of working in Smalltalk (the language is
> fine, but Squeak's UI is bad for my blood pressure).  As part of the
> project, I'm going to need to implement a tile-based Pacman game with
> at least some rudimentary animation.  (This part is secondary; for
> more on my general topic and some nifty screenshots, see:
> http://en.wikipedia.org/wiki/Antiobjects and follow the PDF link at
> bottom.)
>
> I remembered Topher's uber-cool turn-based cowboy game from FOSCON,
> though I don't think that approach will work for this.  Can any of you
> fine folk suggest pre-existing libraries I can swipe for the GUI?
>
> More broadly, is it even advisable to try doing this as my first Ruby
> GUI work, or should I just get used to working with the grooviest
> language of the 1980s?  (=
>
> Hmm.  Now that I think of it, if there are any compelling Python
> options, I'm quite comfortable in Python as well (though, again, no
> GUI experience).
>
> Naturally, I'll STFW shortly, but thought I'd solicit suggestions here.
>
> -Sam
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