Combobox isn't responsive to either mouse or keyboard when placed on top of
a background GUI::Graphic object. If placed without the graphic, they're
responsive.

As far as I know, I'm forced to custom paint the images to the window
because they're .pngs with alpha.

Method #1
Used winMain_Paint {} to draw my graphics onto the window as desired, but
non-image controls aren't displayed or rendered properly..

Method #2
This version reads from an .ini to generate graphic controls on-the-fly,
assigning custom paint handlers to them while simply creating comboBoxes
after all graphics have been created (so they're visible, otherwise they're
covered by the graphic controls)
The problem with this method is that any controls that are placed on the
window after the graphic controls aren't interactive. (Doesn't respond to
keyboard nor mouse)

Is there any way around either of these methods?

The idea solution would be a way of forcing the ComboBox control to be 'on
top' of all other controls, I just haven't figured out a way in the week or
so I've been buried in this project.

This is for a heavily skinned app that's very widely used, I'd greatly
appreciate any help you could offer.
-- Ash


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