No, as Win32::GUI::Graphic controls don't provide a mouseOver or mouseOut
event, I'm stuck with trying to modify the zorder or finding an alternative
method.

It's a form of 'trainer' (thats very very generalized) for an MMO. The
original application had a userbase of about 5000 people.


On Thu, 18 Dec 2008 22:14:02 +0000, Jeremy White <jez_wh...@hotmail.com>
wrote:
> 
> Hi,
> 
> My 2cents.  Can't you create a dynamic control (within a transparent
> window) that is created on the fly when the user moves a mouse over an
> 'image' of the control? 
> 
> Can you say what the app is?
> 
> Cheers,
> 
> jez.
> 
> 
>> Date: Wed, 17 Dec 2008 02:07:40 -0600
>> From: a...@es-ash.net
>> To: perl-win32-gui-users@lists.sourceforge.net
>> Subject: [perl-win32-gui-users] Painting non-graphical controls
>> 
>> Combobox isn't responsive to either mouse or keyboard when placed on top
> of
>> a background GUI::Graphic object. If placed without the graphic, they're
>> responsive.
>> 
>> As far as I know, I'm forced to custom paint the images to the window
>> because they're .pngs with alpha.
>> 
>> Method #1
>> Used winMain_Paint {} to draw my graphics onto the window as desired,
> but
>> non-image controls aren't displayed or rendered properly..
>> 
>> Method #2
>> This version reads from an .ini to generate graphic controls on-the-fly,
>> assigning custom paint handlers to them while simply creating comboBoxes
>> after all graphics have been created (so they're visible, otherwise
> they're
>> covered by the graphic controls)
>> The problem with this method is that any controls that are placed on the
>> window after the graphic controls aren't interactive. (Doesn't respond
> to
>> keyboard nor mouse)
>> 
>> Is there any way around either of these methods?
>> 
>> The idea solution would be a way of forcing the ComboBox control to be
> 'on
>> top' of all other controls, I just haven't figured out a way in the week
> or
>> so I've been buried in this project.
>> 
>> This is for a heavily skinned app that's very widely used, I'd greatly
>> appreciate any help you could offer.
>> -- Ash
>> 
>> 
>>
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