With the Generic_Paint method shown below, how would I 'skip' painting
things like ComboBox controls (by skip I mean pass painting back to Windows
or Win32::GUI)

I don't know of a way to paint specific controls like that, which is why I
hadn't gone farther down that road.

On Fri, 19 Dec 2008 10:50:35 +0000, Jeremy White <jez_wh...@hotmail.com>
wrote:
> 
> Rather than a graphic, try using a normal window that's created as a
child
> window. I do the following to draw various charts:
> 
>   $newwindow = new Win32::GUI::Window (
>       -parent      => $parent,
>       -name        => $name,
>       -pos         => $pos,
>         -size        => $size,
>       -popstyle    => WS_CAPTION | WS_SIZEBOX,
>       -pushstyle   => WS_CHILD | WS_CLIPCHILDREN,
>       -pushexstyle => WS_EX_CLIENTEDGE,
>       -hscroll     => 1,
>       -class       => $class,
>       -onScroll    => \&Generic_Scroll,
>       -onTimer     => \&MoveOutTest,
>         -onMouseMove => \&Generic_MouseMove,
>         -onPaint     => \&Generic_Paint,
>    ); 
> 
> You should have access to all the mouse events and it behaves just like a
> graphic window. It'll contain scroll bars and have a sunken edge, but
just
> remove those options.
> 
> Cheers,
> 
> Jeremy.
> 
> 
>> Date: Thu, 18 Dec 2008 18:16:33 -0600
>> From: a...@es-ash.net
>> To: jez_wh...@hotmail.com; perl-win32-gui-users@lists.sourceforge.net
>> Subject: RE: [perl-win32-gui-users] Painting non-graphical controls
>> 
>> No, as Win32::GUI::Graphic controls don't provide a mouseOver or
> mouseOut
>> event, I'm stuck with trying to modify the zorder or finding an
> alternative
>> method.
>> 
>> It's a form of 'trainer' (thats very very generalized) for an MMO. The
>> original application had a userbase of about 5000 people.
>> 
>> 
>> On Thu, 18 Dec 2008 22:14:02 +0000, Jeremy White <jez_wh...@hotmail.com>
>> wrote:
>> > 
>> > Hi,
>> > 
>> > My 2cents.  Can't you create a dynamic control (within a transparent
>> > window) that is created on the fly when the user moves a mouse over an
>> > 'image' of the control? 
>> > 
>> > Can you say what the app is?
>> > 
>> > Cheers,
>> > 
>> > jez.
>> > 
>> > 
>> >> Date: Wed, 17 Dec 2008 02:07:40 -0600
>> >> From: a...@es-ash.net
>> >> To: perl-win32-gui-users@lists.sourceforge.net
>> >> Subject: [perl-win32-gui-users] Painting non-graphical controls
>> >> 
>> >> Combobox isn't responsive to either mouse or keyboard when placed on
> top
>> > of
>> >> a background GUI::Graphic object. If placed without the graphic,
> they're
>> >> responsive.
>> >> 
>> >> As far as I know, I'm forced to custom paint the images to the window
>> >> because they're .pngs with alpha.
>> >> 
>> >> Method #1
>> >> Used winMain_Paint {} to draw my graphics onto the window as desired,
>> > but
>> >> non-image controls aren't displayed or rendered properly..
>> >> 
>> >> Method #2
>> >> This version reads from an .ini to generate graphic controls
> on-the-fly,
>> >> assigning custom paint handlers to them while simply creating
> comboBoxes
>> >> after all graphics have been created (so they're visible, otherwise
>> > they're
>> >> covered by the graphic controls)
>> >> The problem with this method is that any controls that are placed on
> the
>> >> window after the graphic controls aren't interactive. (Doesn't
> respond
>> > to
>> >> keyboard nor mouse)
>> >> 
>> >> Is there any way around either of these methods?
>> >> 
>> >> The idea solution would be a way of forcing the ComboBox control to
> be
>> > 'on
>> >> top' of all other controls, I just haven't figured out a way in the
> week
>> > or
>> >> so I've been buried in this project.
>> >> 
>> >> This is for a heavily skinned app that's very widely used, I'd
> greatly
>> >> appreciate any help you could offer.
>> >> -- Ash
>> >> 
>> >> 
>> >>
>> >
>>
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-- 
*{] Ashrien [}*


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