Micah,
I'm working on a couple more graphic primitives.  Namely Polygons, filled 
Polygons, Arcs, and filled Arcs.  My plan was to do Arcs first, but in order 
to to do the filled ones I think the most efficient way is to finish filled 
Polygons first.

Now, that brings up a problem, in that, all our present drawing primitives 
have fixed amounts of data attached to them, except for the bitmap drawers.  
So I don't know what the approach that Micah wants to take here (it is 
Micah's descision in my opinion), so do we take a multiple arg tact (...), or 
do we take a copying of stuff into binary store like the bitmap?  (This is 
for Polygons, Arcs have a fixed number of arguments)

Thanks,
Shane Nay.

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