Micah,
I'm working on a couple more graphic primitives. Namely Polygons, filled
Polygons, Arcs, and filled Arcs. My plan was to do Arcs first, but in order
to to do the filled ones I think the most efficient way is to finish filled
Polygons first.
Now, that brings up a problem, in that, all our present drawing primitives
have fixed amounts of data attached to them, except for the bitmap drawers.
So I don't know what the approach that Micah wants to take here (it is
Micah's descision in my opinion), so do we take a multiple arg tact (...), or
do we take a copying of stuff into binary store like the bitmap? (This is
for Polygons, Arcs have a fixed number of arguments)
Thanks,
Shane Nay.
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