Sounds good!
Also, diffs are fine for me but if you prefer CVS I'd be glad to add your Sourceforge
username to the PicoGUI project.
On Sat, 02 June 2001, Shane Nay wrote:
>
> Okay, so I just built my own system with a pgNewArray, I'm not infatuated
> with it, but it works well enough to continue work on polygon filling.
>
> Anyway, I couldn't find a polygon algorithm that I thought was good for our
> particular case. So I came up with a descend from top trapezoid/triangle
> horizontal fill algorithm. Presently the trapezoid and triangular fill with
> dual simultaneous bresenham midpoint calcs works. I need to get the
> recursion for drawing "left over" traps and tris next. Should be done
> tomorrow. (Gonna get some sleep now) Micahs' bresenham was well done :),
> have to love cut & paste & modify.
>
> Thanks,
> Shane Nay.
>
> On Friday 01 June 2001 15:35, Shane Nay wrote:
> > Micah,
> > I'm working on a couple more graphic primitives. Namely Polygons, filled
> > Polygons, Arcs, and filled Arcs. My plan was to do Arcs first, but in
> > order to to do the filled ones I think the most efficient way is to finish
> > filled Polygons first.
> >
> > Now, that brings up a problem, in that, all our present drawing primitives
> > have fixed amounts of data attached to them, except for the bitmap drawers.
> > So I don't know what the approach that Micah wants to take here (it is
> > Micah's descision in my opinion), so do we take a multiple arg tact (...),
> > or do we take a copying of stuff into binary store like the bitmap? (This
> > is for Polygons, Arcs have a fixed number of arguments)
> >
> > Thanks,
> > Shane Nay.
> >
> > _______________________________________________
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>
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