On Dec 3, 2013, at 10:07 PM, Igor Stasenko <[email protected]> wrote:
> > > > On 3 December 2013 12:48, Stéphane Ducasse <[email protected]> wrote: > did you move some functionality (to the place they belong) to NBOpenGL? > Because this should be done and JB has already spent time on that. > > I am not sure it is good choice to expand NBOpenGL. > There's just API, and most of code is generated (imported from specs), > so changing something there makes little sense. > Accompanying package , however , would be much better (in same repo, if you > want). I was talking about shadder code Stef > > > > Stef > >> hi! >> >> Just to keep you up to date with the Roassal 3d effort. >> https://www.facebook.com/photo.php?fbid=547995685287033&set=a.529997903753478.1073741828.340543479365589&type=3&theater >> >> Cheers, >> Alexandre >> >> >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> >> >> > > > > > -- > Best regards, > Igor Stasenko.
