Better is to wait I arrive in Lille. Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse <[email protected]> wrote: > > On Dec 3, 2013, at 10:07 PM, Igor Stasenko <[email protected]> wrote: > >> >> >> >> On 3 December 2013 12:48, Stéphane Ducasse <[email protected]> wrote: >> did you move some functionality (to the place they belong) to NBOpenGL? >> Because this should be done and JB has already spent time on that. >> >> I am not sure it is good choice to expand NBOpenGL. >> There's just API, and most of code is generated (imported from specs), >> so changing something there makes little sense. >> Accompanying package , however , would be much better (in same repo, if you >> want). > > I was talking about shadder code > > Stef >> >> >> >> Stef >> >>> hi! >>> >>> Just to keep you up to date with the Roassal 3d effort. >>> https://www.facebook.com/photo.php?fbid=547995685287033&set=a.529997903753478.1073741828.340543479365589&type=3&theater >>> >>> Cheers, >>> Alexandre >>> >>> >>> -- >>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>> Alexandre Bergel http://www.bergel.eu >>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>> >>> >>> >> >> >> >> >> -- >> Best regards, >> Igor Stasenko. > > _______________________________________________ > Moose-dev mailing list > [email protected] > https://www.iam.unibe.ch/mailman/listinfo/moose-dev
