On 11 Jun 2014, at 17:15, kilon alios <[email protected]> wrote:

> Yes personally I really like the overall design of a morph embedding nice and 
> easily inside another morph and everything made up of morphs. I like the idea 
> of hand , world , etc. 
> 
> I try to like Spec, but it looks to me quite confusing, I tried to follow the 
> tutorial but I cant understand its design and why so many methods are needed 
> to setup a spec widget. I also dislike the use or pragmas. I will continue 
> learning it but I don't prefer it over Morphic for now. AFAIK  apart from 
> Spec and Morphic there is no other choice. 

Spec is not an alternative to Morphic, is a superset (a way to nicely build 
widget components).
So apart from *Morphic*, you do not have any other choice :) 

> 
> I also have hard time understanding Roassal and Athens. With Morphic its hard 
> at times to figure out whats going on but at least it took very little time 
> to understand the overall design. 

Same here. None of them are replacements… is a framework for visualisations  
(in the case of Roassal) and a framework for drawing (in case of Athens). One 
is on top of Morphic and the other is below it (you can do morphs that are 
drawn with Athens). 

> 
> I don't have a problem with Pharo abandoning Morphic. Afterally you all use 
> Pharo far more than I do. I will continue learning Spec, Roassal and Athens. 
> But for me Morphic is the most beautiful Graphics API I have ever worked 
> with. 

We are not moving out from Morphic any time soon. 
Also, moving from an implementation of Morphic does not means we are going to 
refuse his general design or all the cool experience we accumulated in the 
time. 
Think on morphic and block like with Battlestar Galactica from 1978 and 2003: 
Same general design, but a complete “re-imagined” taking with us all we learned 
in the mean time :)

> 
> 
> On Wed, Jun 11, 2014 at 10:55 PM, Esteban Lorenzano <[email protected]> 
> wrote:
> 
> On 11 Jun 2014, at 16:39, kilon alios <[email protected]> wrote:
> 
>> excellent news. I really believe in Morphic and I really like its general 
>> design. If you we can clean the mud I am sure we will discover quite a 
>> diamond underneath. Thanks. 
> 
> which general design? the pattern in which is based? that’s not enough to 
> keep it :)
> Sorry but there is no easy/efficient way to clean it. 
> The only way to clean Morphic is to reimplement it. 
> Clean it is just too much work… and too many design decisions where made that 
> time and patches made them obsolete or not correct.
> Not to talk about the mix of concepts (bah, the no existence of separation 
> between them).
> 
> Block is not a clean. Is a revamp. 
> 
> No offence intended to Morphic: no matter how good was at the beginning, 
> *every* system evolves up to a point the effort required to maintain it is 
> superior to the effort required to reimplement it (with all the experience as 
> a superior step). 
> (yeah, yeah… a lot of people will disagree. But time has proven me right… and 
> will continue doing it :P)
> 
> Esteban
> 
>> 
>> 
>> On Wed, Jun 11, 2014 at 10:25 PM, François Stephany 
>> <[email protected]> wrote:
>> \o/
>> 
>> 
>> On Wed, Jun 11, 2014 at 4:23 PM, Camille Teruel <[email protected]> 
>> wrote:
>> 
>> On 11 juin 2014, at 15:31, François Stephany <[email protected]> 
>> wrote:
>> 
>>> What is bloc ?
>>> I've searched in the pharo-dev list but couldn't find it :/
>> 
>> A Morphic clean/revamp lead by Alain and Stef.
>> 
>>> 
>>> On Wed, Jun 11, 2014 at 2:26 PM, stepharo <[email protected]> wrote:
>>> looks so exciting...
>>> 
>>> From: Alain Plantec <[email protected]>
>>> Subject: Bloc news
>>> Date: 11 Jun 2014 14:10:29 GMT+2
>>> To: Stéphane Ducasse <[email protected]>
>>> Cc: Alain Plantec <[email protected]>
>>> 
>>> Name: Bloc-Core-AlainPlantec.15
>>> Author: AlainPlantec
>>> Time: 11 June 2014, 2:07:16.813171 pm
>>> UUID: d58ae82e-b5dd-41d9-bc31-a48c3e9e5cf1
>>> Ancestors: Bloc-Core-AlainPlantec.14
>>> 
>>> - BlMorphs manage their submorphs with local coordinate.
>>> - Drawing and drag&drop has been adapted to local coordinate
>>> - Consequence: TransformationMorph should not be useful anymore because 
>>> each morph has its own transform (not only TransformationMorph). Each morph 
>>> uses its own transform to declare changed portions of its bounds and to 
>>> draw its submorphs.
>>> - The world is no more a special morph:
>>>     - the hand is owned by the space
>>>     - the canvas and the display/redisplay of morphs are space 
>>> responsibilities.
>>> This open the door to several worlds per space.
>>> 
>>> Now the current global redrawing mechanism efficiency is not obvious.
>>> Next actions:
>>> - try to localize as much as possible the redrawing of morphs,
>>> - dig several Worlds for a space
>>> - start to comment and write a separate documentation with the help of 
>>> Stephane :)
>>> 
>>> 
>>> 
>> 
>> 
>> 
> 
> 

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