Hi Kilon,

Excellent observation!

The Glamorous Toolkit implements the idea of a Moldable IDE. The idea is
simple: make it dead cheap for the developer to mold the IDE to his/her
contextual needs.

Until now, we have announced an inspector and a debugger that do just that.
The inspector makes it possible to mold the tool for every little object if
you desire. For example, I alone have built literally hundreds of
extensions for various objects. Actually, the inspector goes as far as to
allow you to mold the flow to the context in which you are. The debugger
lets you define custom debuggers that you can switch to while debugging.
All these extensions are incredibly small (an object inspector extension
has an average of 8 lines, and the debuggers we implemented consist of a
couple of hundred loc), they are independent of each other, and they are
put together through a small frame. Add to that the potential of using
multiple rendering engines and we get a brand new philosophy that I believe
holds the potential to change software development significantly.

This is not a far goal. It's a reality now. At ESUG, we will show how these
tools work now in practice.

What Roberto is doing is complementary to our efforts. Data mining will
certainly play a significant role in this picture, precisely when we will
start to have thousands of these little contextual tools. At this time,
DFlow is experimental, but eventually a tool like this should become part
of the IDE as we need to understand how developers work in their context
and what they need in their context. That is why his effort should be
supported by our community. Please install it and give feedback.

Cheers,
Doru




On Tue, Aug 12, 2014 at 2:06 PM, kilon alios <[email protected]> wrote:

> I think the future are tools tailor made for specific kind of tasks . The
> age of IDEs and Languages has come to an end. Neither programming languages
> and IDEs can maintain the complexity of modern software. They are too
> generic.I think that what we need is a UNIX system but with GUIs , a
> collection of tools that can talk to each other but at the same time have
> an extremely limited scope as tools. Smalltalk definitely moves towards
> that direction but even Smalltalk is far from that goal.
>
> I see that paradigm a lot in 3d art, it raises the amount of knowledge
> required  because you end up with learning hundreds of tools contained in a
> single application but if you want professional results and you are dead
> serious about efficiency and productivity then its the way to go.
>
> I will install DFlow and help you in your saga, but bare in mind that
> DFlow will tell you what I use and I how , but it wont answer you the most
> important question "what I want to use and how I want to use it" .
>
>
> On Tue, Aug 12, 2014 at 10:30 AM, Roberto Minelli <[email protected]>
> wrote:
>
>> Hi guys,
>>
>> I uploaded a web page to explain Self-Adaptive IDEs, the vision I will
>> develop for my Ph.D
>> http://www.inf.usi.ch/phd/minelli/self-adaptive-ides/index.html.
>>
>> Please take a minute to look at it and tell me your opinion!
>>
>> At the moment we are conducting an experiment with my interaction
>> profiler (DFlow). It would be
>> great if you could participate! This will cost you little effort but help
>> me to gather an understanding
>> of development practices and interactions. This is the ground for
>> improving our Pharo IDE!
>>
>> Cheers and thanks in advance,
>> Roberto
>>
>>
>>
>


-- 
www.tudorgirba.com

"Every thing has its own flow"

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