I remember that there was an animated gif support.
Now I do not remember exactly.
for roassal2 have a look at the viva classes: this is the animation
frameworks that igor designed.
Stef
On 14/9/14 10:22, kilon alios wrote:
so I tried to animate in Roassal having two different images display
with a delay for few millisecond but it only displays the second image
with this code
form1 :=Form fromFileNamed:'/Users/kilon/Pictures/pharo.png'.
form2 :=Form fromFileNamed:'/Users/kilon/Pictures/box.png'.
v := RTView new.
c := v canvas.
s := TRBitmapShape new.
s form: form1.
c addShape: s.
v open.
(1 to: 100) do: [ :index|
s form: form1.
s signalUpdate .
"(Delay forMilliseconds: 1000 ) wait."
s form: form2.
s signalUpdate .
(Delay forMilliseconds: 1000) wait.].
I looked into RTAnimation but dont know how to use it for this
example. Any help ? Does Roassal 2 support such animations ?
if I do s form: and then s signalUpdate for each form separately it
works fine but inside the loops does not seem to work , I tried bigger
delays with no effect.
On Sun, Sep 14, 2014 at 10:57 AM, stepharo <[email protected]
<mailto:[email protected]>> wrote:
Ronie when you ready I can help writting a chapter for the nex book.
Stef
On 13/9/14 21:42, Ronie Salgado wrote:
Hello,
On 13/9/14 20:11, Enrico Schwass wrote:
Hi
another option could be the verse protocol. There was a
plugin for Maya and Blender to do realtime rendering. Dont
know if there is some automatic Swig-like wrapper for
smalltalk but FFI might work.
There is Wig like wrapper for Pharo done by ronie salgado.
I have an adapted version of Swig for Pharo NativeBoost here:
https://github.com/ronsaldo/swig
Currently I am using it to generate my Bullet bindings (available
here: https://github.com/ronsaldo/bullet-pharo) that can be used
as an example of using Swig.
I still have to improve more my Swig generator, by writing
documentation and fixing some bugs.
Greetings,
Ronie
2014-09-13 16:11 GMT-03:00 stepharo <[email protected]
<mailto:[email protected]>>:
On 13/9/14 20:11, Enrico Schwass wrote:
Hi
another option could be the verse protocol. There was a
plugin for Maya and Blender to do realtime rendering. Dont
know if there is some automatic Swig-like wrapper for
smalltalk but FFI might work.
There is Wig like wrapper for Pharo done by ronie salgado.
Stef
http://youtu.be/c_D2YJSNj8I
Almost a decade ago I did some ruby bindings by hand. It was
working out of the box
Bye
Enno
Am 13.09.2014 um 16:11 schrieb kilon alios
<[email protected] <mailto:[email protected]>>:
" I am curious. You mean rendering Bitmap from blender, for
later use in Pharo UI? "
yes exactly. Blender can render in all popular graphics
files, most used are png. Animation frames can be rendered
each frame in its own file.
So basically its a lot like the average games out there.
"I will suggest bare bone Morphic mainly, then Athens when
you need vectorial drawing."
ok
"For iStoa I decided to go purely Morphic, I have a lot of
bitmap. Bitmap source is SVG, then converted to PNG,
overscaled for production use. Then from iStoa, depending
on the application window extent, the bitmap are downscaled
accordingly, I am pretty satisfied by the result."
I fail to understand how your bitmap source is SVG for me
bitmap is a raster graphic format svg is procedural
graphic format. Two opposite things.
"Sure. The downpoint, you will depend on one additional layer."
dependency is not an issue. Afterall the graphic files
themselves will be far bigger download even more so if the
GUI becomes very large.
"Nice. What will be the expected outcomes of such API, I
am not sure to understand and I am curious."
Well Blender besides creating 3d objects (which can be used
as 2d objects too) it can also create 3d unrendable
objects. That means that objects produce no graphics and
have the role of placeholders or helpers, for example when
you want an emitter of light or emitter of a physical power
like gravity or wind. Those are called dummy objects and I
could use them to give characteristics to the graphics ,
for example I could use a dummy to define the are of
influence of a mouse click , or what type of event the
bitmap will respond to. That means you wont have to import
the graphics manually to pharo and create a separate morph
for each bitmap and then set the events but rather press a
button in blender and then Ephestos will import then
bitmaps to pharo , set the events and create the morphs
automagically.
So basically you will be using Blender as a GUI designer.
"Use fuel to store the state of your application objects."
ah nice so fuel is a good candidate.
I will also take a look at Dr Geo and Phratch , both apps
have custom GUIs and use only Morphic (Dr Geo using Athens
for the geometry primitives) .