Plenty ? no

A few ? yes

Woden is certainly a project that I want it to be successful and keep going
forward but at the moment I can't say its usable when each time I resize
the window it corrupts the viewport.

No offense intended but lately the more I dive inside Pharo the more I feel
I waste my time, I love the IDE and the environment and live coding but
using the libraries is a never ending struggle for me. I agree with Nicolai
the landscape is not good, Pharo really lacks mature libraries . Sure we
like to bash Java but Java libs are rock solid and very well documented. I
bring Java as example. Again I am not complaining at all, I knew when I
came to Pharo that I will have to face these limitations. I also don't feel
comfortable asking questions all the time as if I want others to do my code
but I did not have much of a choice. I just cant deal with the lack of
documentation any more.

I think Pharo as a general idea is great , you definitely have taken the
Squeak fork one big step further but you have a very long road ahead of you
to make Pharo a modern environment. Asking for animating a window with good
performance is one of the very basics of a good GUI API. I know you have
limited resources and once again I am not complaining at all I just present
my opinion. Its clear that Pharo needs a lot more people to contribute and
bring the system forward at least to solve the basic problems.

Thank you all people who helped me. But I don't think it worths to make my
project in Pharo, too many problems.  I feel privileged to have helped you
with my contributions , I wish the Pharo the best.

I could return back to Python but I think its time for me to bite the
bullet and learn C/C++, since graphics is an area that deeply interest me
(more as an artist less as a coder), so I don't have much of choice. Maybe
I can brings some of my code back to Pharo with NB wrappers , I definitely
will keep a close eye on Pharo.

In a few months I will also present to the Pharo community a secret last
contribution ;)

On Sun, Sep 14, 2014 at 6:26 PM, [email protected] <[email protected]>
wrote:

> Do you know anything better for futuristic UIs at the moment?
>
> I guess that we aren't talking about commercial dev here. And if we would
> rely on everything being documented in Pharo, errr, we wouldn't go too far.
>
> That being said, there are plenty of examples in the Woden code.
>
> Phil
> Le 14 sept. 2014 16:28, "Nicolai Hess" <[email protected]> a écrit :
>
> Why should he use it, now?
>> I mean, is there a stable API? Or a roadmap ?
>>
>> Sometimes it is a bit dangerous to trust on "bleeding edge" pharo
>> frameworks.
>> I did some work based on Roassal3D just to found out there won't be any
>> further development.
>> The same happens with Roassal and GraphET.
>> The same can happen with Woden too :)
>>
>>
>>
>>
>>
>> 2014-09-14 14:13 GMT+02:00 [email protected] <[email protected]>:
>>
>>> Why not use Woden?
>>>
>>> Phil
>>>  Le 14 sept. 2014 12:51, "kilon alios" <[email protected]> a écrit :
>>>
>>> yeah I am afraid transparency is very important to me
>>>>
>>>> On Sun, Sep 14, 2014 at 1:34 PM, Nicolai Hess <[email protected]>
>>>> wrote:
>>>>
>>>>> 2014-09-14 11:32 GMT+02:00 stepharo <[email protected]>:
>>>>>
>>>>>>  I remember that there was an animated gif support.
>>>>>> Now I do not remember exactly.
>>>>>>
>>>>>
>>>>> At least in squeak there is an AnimatedImageMorph, that can load and
>>>>> display animated gifs.
>>>>> That works and is quite fast even for multiple instances. But of
>>>>> course no (alpha-)transparency
>>>>>
>>>>>
>>>>>
>>>>>>
>>>>>> for roassal2 have a look at the viva classes: this is the animation
>>>>>> frameworks that igor designed.
>>>>>>
>>>>>> Stef
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 14/9/14 10:22, kilon alios wrote:
>>>>>>
>>>>>> so I tried to animate in Roassal having two different images display
>>>>>> with a delay for few millisecond but it only displays the second image 
>>>>>> with
>>>>>> this code
>>>>>>
>>>>>>  form1 :=Form fromFileNamed:'/Users/kilon/Pictures/pharo.png'.
>>>>>> form2 :=Form fromFileNamed:'/Users/kilon/Pictures/box.png'.
>>>>>> v := RTView new.
>>>>>> c := v canvas.
>>>>>> s := TRBitmapShape new.
>>>>>> s form: form1.
>>>>>> c addShape: s.
>>>>>> v  open.
>>>>>>
>>>>>>  (1 to: 100) do: [ :index|
>>>>>> s form: form1.
>>>>>> s signalUpdate .
>>>>>> "(Delay forMilliseconds: 1000 ) wait."
>>>>>> s form: form2.
>>>>>> s signalUpdate .
>>>>>> (Delay forMilliseconds: 1000) wait.].
>>>>>>
>>>>>>  I looked into RTAnimation but dont know how to use it for this
>>>>>> example. Any help ? Does Roassal 2 support such animations ?
>>>>>>
>>>>>>  if I do s form: and then s signalUpdate for each form separately it
>>>>>> works fine but inside the loops does not seem to work , I tried bigger
>>>>>> delays with no effect.
>>>>>>
>>>>>> On Sun, Sep 14, 2014 at 10:57 AM, stepharo <[email protected]> wrote:
>>>>>>
>>>>>>>  Ronie when you ready I can help writting a chapter for the nex book.
>>>>>>>
>>>>>>> Stef
>>>>>>>
>>>>>>>
>>>>>>> On 13/9/14 21:42, Ronie Salgado wrote:
>>>>>>>
>>>>>>> Hello,
>>>>>>>
>>>>>>>  On 13/9/14 20:11, Enrico Schwass wrote:
>>>>>>>>
>>>>>>>> Hi
>>>>>>>>
>>>>>>>>  another option could be the verse protocol. There was a plugin
>>>>>>>> for Maya and Blender to do realtime rendering. Dont know if there is 
>>>>>>>> some
>>>>>>>> automatic Swig-like wrapper for smalltalk but FFI might work.
>>>>>>>>
>>>>>>>>
>>>>>>>>  There is Wig like wrapper for Pharo done by ronie salgado.
>>>>>>>>
>>>>>>>
>>>>>>>  I have an adapted version of Swig for Pharo NativeBoost here:
>>>>>>> https://github.com/ronsaldo/swig
>>>>>>>
>>>>>>>  Currently I am using it to generate my Bullet bindings (available
>>>>>>> here: https://github.com/ronsaldo/bullet-pharo) that can be used as
>>>>>>> an example of using Swig.
>>>>>>>  I still have to improve more my Swig generator, by writing
>>>>>>> documentation and fixing some bugs.
>>>>>>>
>>>>>>>  Greetings,
>>>>>>>  Ronie
>>>>>>>
>>>>>>> 2014-09-13 16:11 GMT-03:00 stepharo <[email protected]>:
>>>>>>>
>>>>>>>>
>>>>>>>> On 13/9/14 20:11, Enrico Schwass wrote:
>>>>>>>>
>>>>>>>> Hi
>>>>>>>>
>>>>>>>>  another option could be the verse protocol. There was a plugin
>>>>>>>> for Maya and Blender to do realtime rendering. Dont know if there is 
>>>>>>>> some
>>>>>>>> automatic Swig-like wrapper for smalltalk but FFI might work.
>>>>>>>>
>>>>>>>>
>>>>>>>>  There is Wig like wrapper for Pharo done by ronie salgado.
>>>>>>>>
>>>>>>>> Stef
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  http://youtu.be/c_D2YJSNj8I
>>>>>>>>
>>>>>>>>  Almost a decade ago I did some ruby bindings by hand. It was
>>>>>>>> working out of the box
>>>>>>>>
>>>>>>>>  Bye
>>>>>>>> Enno
>>>>>>>>
>>>>>>>> Am 13.09.2014 um 16:11 schrieb kilon alios <[email protected]>:
>>>>>>>>
>>>>>>>>
>>>>>>>> " I am curious. You mean rendering Bitmap from blender, for later
>>>>>>>> use in Pharo UI? "
>>>>>>>>
>>>>>>>>  yes exactly. Blender can render in all popular graphics files,
>>>>>>>> most used are png. Animation frames can be rendered each frame in its 
>>>>>>>> own
>>>>>>>> file.
>>>>>>>>
>>>>>>>>  So basically its a lot like the average games out there.
>>>>>>>>
>>>>>>>>  "I will suggest bare bone Morphic mainly, then Athens when you
>>>>>>>> need vectorial drawing."
>>>>>>>>
>>>>>>>>  ok
>>>>>>>>
>>>>>>>>  "For iStoa I decided to go purely Morphic, I have a lot of
>>>>>>>> bitmap. Bitmap source is SVG, then converted to PNG, overscaled for
>>>>>>>> production use. Then from iStoa, depending on the application window
>>>>>>>> extent, the bitmap are downscaled accordingly, I am pretty satisfied 
>>>>>>>> by the
>>>>>>>> result."
>>>>>>>>
>>>>>>>>  I fail to understand how your bitmap source is SVG for me bitmap
>>>>>>>> is a raster graphic format svg is  procedural graphic format. Two 
>>>>>>>> opposite
>>>>>>>> things.
>>>>>>>>
>>>>>>>>  "Sure. The downpoint, you will depend on one additional layer."
>>>>>>>>
>>>>>>>>  dependency is not an issue. Afterall the graphic files themselves
>>>>>>>> will be far bigger download even more so if the GUI becomes very large.
>>>>>>>>
>>>>>>>>  "Nice.  What will be the expected outcomes of such API, I am not
>>>>>>>> sure to understand and I am curious."
>>>>>>>>
>>>>>>>>  Well Blender besides creating 3d objects (which can be used as 2d
>>>>>>>> objects too) it can also create 3d unrendable objects. That means that
>>>>>>>> objects produce no graphics and have the role of placeholders or 
>>>>>>>> helpers,
>>>>>>>> for example when you want an emitter of light or emitter of a physical
>>>>>>>> power like gravity or wind. Those are called dummy objects and I could 
>>>>>>>> use
>>>>>>>> them to give characteristics to the graphics , for example I could use 
>>>>>>>> a
>>>>>>>> dummy to define the are of influence of a mouse click , or what type of
>>>>>>>> event the bitmap will respond to. That means you wont have to import 
>>>>>>>> the
>>>>>>>> graphics manually to pharo and create a separate morph for each bitmap 
>>>>>>>> and
>>>>>>>> then set the events but rather press a button in blender and then 
>>>>>>>> Ephestos
>>>>>>>> will import then bitmaps to pharo , set the events and create the 
>>>>>>>> morphs
>>>>>>>> automagically.
>>>>>>>>
>>>>>>>>  So basically you will be using Blender as a GUI designer.
>>>>>>>>
>>>>>>>>  "Use fuel to store the state of your application objects."
>>>>>>>>
>>>>>>>>  ah nice so fuel is a good candidate.
>>>>>>>>
>>>>>>>>  I will also take a look at Dr Geo and Phratch , both apps have
>>>>>>>> custom GUIs and use only Morphic (Dr Geo using Athens for the geometry
>>>>>>>> primitives) .
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>

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