yes JAVA Swing comes with animation abilities , maybe you mean something
more than that

http://youtu.be/I3usNR8JrEE?t=7m41s

before JAVA FX , Java had and still has Java2D.
but I am no big fan of Java anyway.

Dont know what it means by "ahead of its time" but back in 1998 I was
coding in Delphi 1996 with a rock solid and very powerful GUI API. Delphi
was an extremely powerful IDE , even more powerful than Pharo and stil is,
with very mature and well documented libraries.

Also if we talk about transparency animation this dates back to my days
coding in DOS and C++.

QT is awesome from what I see and people I ask generally have a very
positive opinion about it, certainly something I may learn but my decision
to swift focus from Pharo to C/C++ is not just because I having hard time
coding the things I want in Pharo, its also because it makes more sense for
me to contribute to Blender since my biggest interest is 3d art and blender
is what I use. So re-learning C/C++ will give me full access to Blender
internals which has a lot more potential for me. But yeah most likely I
will learn QT and OpenGL. Its also cool that QT also supports mobile
devices and even web apps. Also QML allows for live coding.

I assume by 2-4 you mean full time developers. I don't know , personally I
think you need more people because GUI APIs are a pain to maintain across
platforms since OS define their own libraries and support.

Yeap I definitely agree that Pharo needs more people using it, the problem
however is that unpopularity is a vicious circle. You don't have much
documentation and mature libraries because of small community and not much
more new people come because you don't have much documentation and mature
libraries. The problem also is fragmentation each one wants to try his own
ideas and rightly so they may not be interesting in contributing to
existing libraries, etc etc. These problems are common for languages. But
Pharo can only get better since its in capable hands and passionate people.
 I have saw Pharo only improve the past year I have been using it regularly
(in my free time , part time) and the community is helpful and kind if you
exclude a couple of incidents here and there .

About the web technology, personally I find he web is a big can of worms
but a necessary evil, I always said that building pharo on top of amber
would make more sense and would lift a great burden from the development of
pharo. Sure pharo would inherit the problems of the web technologies and
limitations but also its strengths and power and flexibility and pharo
would not need to play this game of cat and mouse with other programming
languages. It would at least solve the GUI API problem for Pharo and it
would be a matter of mapping Spec on top of existing well documented and
well tested and very powerful / flexible web technologies.

But thats up to the Pharo community , my opinion is not fact and my
personal choice is not the choice of other people.

On Sun, Sep 14, 2014 at 8:07 PM, Nicolai Hess <[email protected]> wrote:

> 2014-09-14 18:20 GMT+02:00 kilon alios <[email protected]>:
>
>> Plenty ? no
>>
>> A few ? yes
>>
>> Woden is certainly a project that I want it to be successful and keep
>> going forward but at the moment I can't say its usable when each time I
>> resize the window it corrupts the viewport.
>>
>> No offense intended but lately the more I dive inside Pharo the more I
>> feel I waste my time, I love the IDE and the environment and live coding
>> but using the libraries is a never ending struggle for me. I agree with
>> Nicolai the landscape is not good, Pharo really lacks mature libraries .
>> Sure we like to bash Java but Java libs are rock solid and very well
>> documented. I bring Java as example. Again I am not complaining at all, I
>> knew when I came to Pharo that I will have to face these limitations. I
>> also don't feel comfortable asking questions all the time as if I want
>> others to do my code but I did not have much of a choice. I just cant deal
>> with the lack of documentation any more.
>>
>> I think Pharo as a general idea is great , you definitely have taken the
>> Squeak fork one big step further but you have a very long road ahead of you
>> to make Pharo a modern environment. Asking for animating a window with good
>> performance is one of the very basics of a good GUI API. I know you have
>> limited resources and once again I am not complaining at all I just present
>> my opinion. Its clear that Pharo needs a lot more people to contribute and
>> bring the system forward at least to solve the basic problems.
>>
>
> This is definitly wrong :)
> Especially the older squeak versions were ahead of its time with
> (animated) interactive UI elements.
> Java (Swing) does not come with an animation framework for the UI (JavaFX,
> yes but that took its time).
> There was a timing/animation framework used by Roman Guy for its
> FilthyRich clients, that did really look great.
> He created UIs that never looked like ordinary Java UIs. But I think that
> was done by few people only.
> So, doing this for pharo should be doable. (I do remember something like
> that was done for
> Morphic (maybe this one:
> https://www.hpi.uni-potsdam.de/hirschfeld/trac/SqueakCommunityProjects/wiki/animations
> ))
>
> yoiu can do great thinks with Qt for C++ simple animation with the good
> old qwidget and
> the newer qml-framework. That's what I would call feature UIs (mostly what
> is done nowadays on mobile devices and other
> "platforms" have their own frameworks (java)android and Object-C (IPhone).
>
> And I think we will see more "feature"-UI on the web with
> HTML5/Canvas/Web-GL.
>
> Do we need a good new UI framework for pharo? Yes.
> Do we need many developers for working on this ? No, I think a handfull
> (2-4) people would be enough.
> What pharo really needs are:
> Many more developers *using* pharo as a platform.
>
> nicolai
>
>
>
>
>>
>> Thank you all people who helped me. But I don't think it worths to make
>> my project in Pharo, too many problems.  I feel privileged to have helped
>> you with my contributions , I wish the Pharo the best.
>>
>> I could return back to Python but I think its time for me to bite the
>> bullet and learn C/C++, since graphics is an area that deeply interest me
>> (more as an artist less as a coder), so I don't have much of choice. Maybe
>> I can brings some of my code back to Pharo with NB wrappers , I definitely
>> will keep a close eye on Pharo.
>>
>> In a few months I will also present to the Pharo community a secret last
>> contribution ;)
>>
>> On Sun, Sep 14, 2014 at 6:26 PM, [email protected] <[email protected]>
>> wrote:
>>
>>> Do you know anything better for futuristic UIs at the moment?
>>>
>>> I guess that we aren't talking about commercial dev here. And if we
>>> would rely on everything being documented in Pharo, errr, we wouldn't go
>>> too far.
>>>
>>> That being said, there are plenty of examples in the Woden code.
>>>
>>> Phil
>>> Le 14 sept. 2014 16:28, "Nicolai Hess" <[email protected]> a écrit :
>>>
>>> Why should he use it, now?
>>>> I mean, is there a stable API? Or a roadmap ?
>>>>
>>>> Sometimes it is a bit dangerous to trust on "bleeding edge" pharo
>>>> frameworks.
>>>> I did some work based on Roassal3D just to found out there won't be any
>>>> further development.
>>>> The same happens with Roassal and GraphET.
>>>> The same can happen with Woden too :)
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014-09-14 14:13 GMT+02:00 [email protected] <[email protected]>:
>>>>
>>>>> Why not use Woden?
>>>>>
>>>>> Phil
>>>>>  Le 14 sept. 2014 12:51, "kilon alios" <[email protected]> a
>>>>> écrit :
>>>>>
>>>>> yeah I am afraid transparency is very important to me
>>>>>>
>>>>>> On Sun, Sep 14, 2014 at 1:34 PM, Nicolai Hess <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> 2014-09-14 11:32 GMT+02:00 stepharo <[email protected]>:
>>>>>>>
>>>>>>>>  I remember that there was an animated gif support.
>>>>>>>> Now I do not remember exactly.
>>>>>>>>
>>>>>>>
>>>>>>> At least in squeak there is an AnimatedImageMorph, that can load and
>>>>>>> display animated gifs.
>>>>>>> That works and is quite fast even for multiple instances. But of
>>>>>>> course no (alpha-)transparency
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> for roassal2 have a look at the viva classes: this is the animation
>>>>>>>> frameworks that igor designed.
>>>>>>>>
>>>>>>>> Stef
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 14/9/14 10:22, kilon alios wrote:
>>>>>>>>
>>>>>>>> so I tried to animate in Roassal having two different images
>>>>>>>> display with a delay for few millisecond but it only displays the 
>>>>>>>> second
>>>>>>>> image with this code
>>>>>>>>
>>>>>>>>  form1 :=Form fromFileNamed:'/Users/kilon/Pictures/pharo.png'.
>>>>>>>> form2 :=Form fromFileNamed:'/Users/kilon/Pictures/box.png'.
>>>>>>>> v := RTView new.
>>>>>>>> c := v canvas.
>>>>>>>> s := TRBitmapShape new.
>>>>>>>> s form: form1.
>>>>>>>> c addShape: s.
>>>>>>>> v  open.
>>>>>>>>
>>>>>>>>  (1 to: 100) do: [ :index|
>>>>>>>> s form: form1.
>>>>>>>> s signalUpdate .
>>>>>>>> "(Delay forMilliseconds: 1000 ) wait."
>>>>>>>> s form: form2.
>>>>>>>> s signalUpdate .
>>>>>>>> (Delay forMilliseconds: 1000) wait.].
>>>>>>>>
>>>>>>>>  I looked into RTAnimation but dont know how to use it for this
>>>>>>>> example. Any help ? Does Roassal 2 support such animations ?
>>>>>>>>
>>>>>>>>  if I do s form: and then s signalUpdate for each form separately
>>>>>>>> it works fine but inside the loops does not seem to work , I tried 
>>>>>>>> bigger
>>>>>>>> delays with no effect.
>>>>>>>>
>>>>>>>> On Sun, Sep 14, 2014 at 10:57 AM, stepharo <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>>  Ronie when you ready I can help writting a chapter for the nex
>>>>>>>>> book.
>>>>>>>>>
>>>>>>>>> Stef
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 13/9/14 21:42, Ronie Salgado wrote:
>>>>>>>>>
>>>>>>>>> Hello,
>>>>>>>>>
>>>>>>>>>  On 13/9/14 20:11, Enrico Schwass wrote:
>>>>>>>>>>
>>>>>>>>>> Hi
>>>>>>>>>>
>>>>>>>>>>  another option could be the verse protocol. There was a plugin
>>>>>>>>>> for Maya and Blender to do realtime rendering. Dont know if there is 
>>>>>>>>>> some
>>>>>>>>>> automatic Swig-like wrapper for smalltalk but FFI might work.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  There is Wig like wrapper for Pharo done by ronie salgado.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  I have an adapted version of Swig for Pharo NativeBoost here:
>>>>>>>>> https://github.com/ronsaldo/swig
>>>>>>>>>
>>>>>>>>>  Currently I am using it to generate my Bullet bindings
>>>>>>>>> (available here: https://github.com/ronsaldo/bullet-pharo) that
>>>>>>>>> can be used as an example of using Swig.
>>>>>>>>>  I still have to improve more my Swig generator, by writing
>>>>>>>>> documentation and fixing some bugs.
>>>>>>>>>
>>>>>>>>>  Greetings,
>>>>>>>>>  Ronie
>>>>>>>>>
>>>>>>>>> 2014-09-13 16:11 GMT-03:00 stepharo <[email protected]>:
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 13/9/14 20:11, Enrico Schwass wrote:
>>>>>>>>>>
>>>>>>>>>> Hi
>>>>>>>>>>
>>>>>>>>>>  another option could be the verse protocol. There was a plugin
>>>>>>>>>> for Maya and Blender to do realtime rendering. Dont know if there is 
>>>>>>>>>> some
>>>>>>>>>> automatic Swig-like wrapper for smalltalk but FFI might work.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  There is Wig like wrapper for Pharo done by ronie salgado.
>>>>>>>>>>
>>>>>>>>>> Stef
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  http://youtu.be/c_D2YJSNj8I
>>>>>>>>>>
>>>>>>>>>>  Almost a decade ago I did some ruby bindings by hand. It was
>>>>>>>>>> working out of the box
>>>>>>>>>>
>>>>>>>>>>  Bye
>>>>>>>>>> Enno
>>>>>>>>>>
>>>>>>>>>> Am 13.09.2014 um 16:11 schrieb kilon alios <[email protected]
>>>>>>>>>> >:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> " I am curious. You mean rendering Bitmap from blender, for later
>>>>>>>>>> use in Pharo UI? "
>>>>>>>>>>
>>>>>>>>>>  yes exactly. Blender can render in all popular graphics files,
>>>>>>>>>> most used are png. Animation frames can be rendered each frame in 
>>>>>>>>>> its own
>>>>>>>>>> file.
>>>>>>>>>>
>>>>>>>>>>  So basically its a lot like the average games out there.
>>>>>>>>>>
>>>>>>>>>>  "I will suggest bare bone Morphic mainly, then Athens when you
>>>>>>>>>> need vectorial drawing."
>>>>>>>>>>
>>>>>>>>>>  ok
>>>>>>>>>>
>>>>>>>>>>  "For iStoa I decided to go purely Morphic, I have a lot of
>>>>>>>>>> bitmap. Bitmap source is SVG, then converted to PNG, overscaled for
>>>>>>>>>> production use. Then from iStoa, depending on the application window
>>>>>>>>>> extent, the bitmap are downscaled accordingly, I am pretty satisfied 
>>>>>>>>>> by the
>>>>>>>>>> result."
>>>>>>>>>>
>>>>>>>>>>  I fail to understand how your bitmap source is SVG for me
>>>>>>>>>> bitmap is a raster graphic format svg is  procedural graphic format. 
>>>>>>>>>> Two
>>>>>>>>>> opposite things.
>>>>>>>>>>
>>>>>>>>>>  "Sure. The downpoint, you will depend on one additional layer."
>>>>>>>>>>
>>>>>>>>>>  dependency is not an issue. Afterall the graphic files
>>>>>>>>>> themselves will be far bigger download even more so if the GUI 
>>>>>>>>>> becomes very
>>>>>>>>>> large.
>>>>>>>>>>
>>>>>>>>>>  "Nice.  What will be the expected outcomes of such API, I am
>>>>>>>>>> not sure to understand and I am curious."
>>>>>>>>>>
>>>>>>>>>>  Well Blender besides creating 3d objects (which can be used as
>>>>>>>>>> 2d objects too) it can also create 3d unrendable objects. That means 
>>>>>>>>>> that
>>>>>>>>>> objects produce no graphics and have the role of placeholders or 
>>>>>>>>>> helpers,
>>>>>>>>>> for example when you want an emitter of light or emitter of a 
>>>>>>>>>> physical
>>>>>>>>>> power like gravity or wind. Those are called dummy objects and I 
>>>>>>>>>> could use
>>>>>>>>>> them to give characteristics to the graphics , for example I could 
>>>>>>>>>> use a
>>>>>>>>>> dummy to define the are of influence of a mouse click , or what type 
>>>>>>>>>> of
>>>>>>>>>> event the bitmap will respond to. That means you wont have to import 
>>>>>>>>>> the
>>>>>>>>>> graphics manually to pharo and create a separate morph for each 
>>>>>>>>>> bitmap and
>>>>>>>>>> then set the events but rather press a button in blender and then 
>>>>>>>>>> Ephestos
>>>>>>>>>> will import then bitmaps to pharo , set the events and create the 
>>>>>>>>>> morphs
>>>>>>>>>> automagically.
>>>>>>>>>>
>>>>>>>>>>  So basically you will be using Blender as a GUI designer.
>>>>>>>>>>
>>>>>>>>>>  "Use fuel to store the state of your application objects."
>>>>>>>>>>
>>>>>>>>>>  ah nice so fuel is a good candidate.
>>>>>>>>>>
>>>>>>>>>>  I will also take a look at Dr Geo and Phratch , both apps have
>>>>>>>>>> custom GUIs and use only Morphic (Dr Geo using Athens for the 
>>>>>>>>>> geometry
>>>>>>>>>> primitives) .
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>
>

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