2014-11-25 17:24 GMT+01:00 Esteban Lorenzano <[email protected]>:

> and btw… spur format will consume more memory.
>

Why ?

If I remember correctly  the first Squeak image generated was 3% smaller.
How bigger is the spur Pharo image compared to the regular image ?

but yet, memory management will be a lot more efficient so… :P
>
> Esteban
>
> On 25 Nov 2014, at 17:22, Esteban Lorenzano <[email protected]> wrote:
>
> I think is you who is confusing apple and oranges.
> at first time, a check of my iphone shows that more than half of the apps
> I use are bigger than 30m (and 30% of them are regularly 50m and more… I
> even have apps 500+)… and those applications are the ones that I use the
> most.
> no games there. They are: fb, mail, whatsapp, keynote, etc. (ah, no… there
> is a sudoku there.. 60m :P)
>
> Now… size occupied is not the same as size in memory. This is the size
> occupied by all app (binaries + data) and I don’t really know of how much
> that would be for real (I know facebook eats a lot)… Pharo, in the other
> side, is not using regularly (in iPhone) more than 32m when executing.
> That’s because you are not loading all image in memory, you paginate the
> loading (and Mariano’s phd demonstrated that you usually does not use more
> than 20% of what is inside your image, so most frequently you do not load
> it completely at all).
>
> For DrGeo2 I needed to expand that memory to 64m, but it was still in the
> reasonable numbers.
>
> Now, for distributing your application your image will be not equal to
> your development image. You will strip things and reduce some others (there
> is a shrink process that Pavel does in the Pharo-minimal image and time ago
> I made some experiments and I ended with an usable 8m image running in
> iPhone… I even got a 4m image but no morphic was present so it was using
> ObjectiveCBridge to show some screens with functionality…)
> Also, for production you will be removing sources and changes, so you do
> not have to take those into account (even taking it, they are never loaded
> into image, they are accessed when needed).
>
> So… I think a mobile final app of 20m - 50m (and take into account that a
> 50m app will be really big, DrGeo2 was 35m) is perfectly reasonable. Is not
> huge and most applications nowadays (even the stupid ones) occupies way
> more.
>
> Now, that 5% idle is much-much more worrying that app size. And we already
> have an even VM who does not consumes that (JB did it) It will be
> integrated soon (JB needs to finish I don’t know exactly what).
>
> Esteban
>
>
> On 25 Nov 2014, at 16:58, Esteban A. Maringolo <[email protected]>
> wrote:
>
> Kilon,
>
> The comparison you're doing is wrong, you're comparing apples to oranges.
>
> To start with, I have Android KitKat where a clean Facebook app takes 33MB
> (as per the latest release), Chrome 65MB, etc. You might be counting app
> data as total size, but the data+cache part is variable and subject to each
> device.
>
> 20+ Megs for mobile is HUGE, the only reason to use and download such apps
> is if they are (or are perceived) as "indispensable", like social network,
> mail or browsing. Games fall into a different category, the average size
> for such apps take more space (but are also the first ones to be removed
> when available storage starts to reach its limit).
>
> On the other hand you should compare Pharo apps/with other development
> languages/IDEs/toolkits. Leaving aside GUI-less/file based tools (which are
> smaller) Pharo shines during the development stage taking an order of
> magnitude less than many of the IDEs out there.
> But the produced artifacts, being indistinguishable from the development
> image itself, takes the same size.
>
> Because it is "self contained" it uses only a few shared libraries or even
> complete frameworks like JRE/.net. Pros and Cons of this approach. The
> resource requirements of Pharo (and most Smalltalks) is linear as you add
> more images, you can't leverage "common" code between them.
>
> My servers are "simple web apps" that take ~40MB of image + 100+ MB of
> changes. All built from a clean Pharo image, with all caches flushed. For
> me that is A LOT. Not to mention the constant 5% CPU idling.
>
> I can live with that because the benefits I get outweighs the cons
> mentioned before, but saying that 40MB is not big for a program is not
> true, and it's plainly false on mobile.
>
> And in my opinion, and take this as 100% personal taste/experience, but
> being reckless about size/cpu requirements of the software you build leads
> to bloatware.
>
> Regards!
>
> El Tue Nov 25 2014 at 5:07:26 AM, kilon alios <[email protected]>
> escribió:
>
>> Ok here are the apps I use that loads of people also have in their phones
>> that are more than 30 MBs
>>
>> 1) PDF Reader - 237MB
>> 2) Facebook     - 178 MB
>> 3) Chrome        - 148 MB
>> 4) Respawnables (Game) 133 MB
>> 5) Yahoo Mail   - 126 MB
>> 6) Firefox          - 98 MB
>> 7) Candy Crash Saga - 65 MB
>> 8) G+                - 56 MB
>> 9) Pet Rescue Saga - 53 MB
>> 10) Google Search - 50MB
>> 11) GMAIL           - 43MB
>> 12) Facebook Messenger - 35 MB
>> 13) Google Maps    - 32 MB
>> 14) Twitter           - 30 MB
>>
>> Also a +1.000.000 to Marcus about the fact that in a few years 4 GB Ram
>> will be the standard for mobile platforms.
>>
>> Squeak is around 8Mbs but then I dont use it because it has all sort of
>> issues on android.
>>
>>
>
>

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