>> The comparison you're doing is wrong, you're comparing apples to oranges.

If humans had not the capacity to compare apple and oranges and find the
differences we would never have came down the trees. I don't mind being
wrong, thats life.

>> 20+ Megs for mobile is HUGE, the only reason to use and download such
apps is if they are (or are perceived) as "indispensable", like social
network, mail or browsing. Games fall into a different category, the
average >> size for such apps take more space (but are also the first ones
to be removed when available storage starts to reach its limit).

its huge for you, I have no problem with that , I wish you success to your
ever going saga of reducing size. I have no clue how tiny sizes will
benefit you as developer and your users. I would love to read your
reasoning.

I am talking about the user experience , I am an adroind user I am not an
android developer nor do I care to enter the suffering zone of android and
web development , I had enough nightmares with C++. Out of curiosity I
check app reviews because I like to know that the app I am about to install
is not crap . I never , ever, ever , recall anyone complain about an app
being 60Mbs and saying "fuck this bloated shit I am unistalling it right
now" . 99.9% the complains are that the app was not even able to run and
usually is because of the know android incompatibilities , or the phone /
tablet is crap , or just the occasional bug.

For me I would define as huge an app that takes around 80% of disk space
thats around 6GB since my nexus is 8GB in size. I am sorry bur I cant
justify calling something huge based on my simple skill on reasoning
something that takes 0.25 % of my storage . Its not even a 1%.

As a developer if Pharo was 1GB large but could make android development a
piece of cake I would not hesitate to install it, assuming my phone would
be able to run it smoothly . I am serious.

I also dont care how one counts the size of an app, for me anything that is
associated with the app is part of the app, that includes all the data.

I am coding for fun 25 years, I was around when kbs meants what gbs mean
nowdays and its a blessing that nowdays I dont even care how large an
android app really is. If it was not for this thread I would not even
bothered to check the free space in my phone. In old days running out of
space was one of the most annoying things. Having to change diskettes to
load a lousy games and waiting and waiting and waiting. Here we are now and
we are debating 30MBs and 20MBs ..... I feel so lucky.

Which makes me wonder not how many people out there really care about app
sizes but really how many of them even bother to check their free space.

"Now… size occupied is not the same as size in memory. This is the size
occupied by all app (binaries + data) and I don’t really know of how much
that would be for real (I know facebook eats a lot)… Pharo, in the other
side, is not using regularly (in iPhone) more than 32m when executing.
That’s because you are not loading all image in memory, you paginate the
loading (and Mariano’s phd demonstrated that you usually does not use more
than 20% of what is inside your image, so most frequently you do not load
it completely at all)."

hmm thats very interesting Esteban I assumed that Pharo loaded everything
because its a live enviroment , really impressed at the optimizations you
guys do.

Ironically we sit here and talk about the size of pharo would take on
android but Pharo cannot even run on android. I dont know I just feel Pharo
has much bigger things to worry about out than 30+ MBs.

But hey we are a community I dont expect every single one of us to have the
same demands and needs.

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