Pharo runs on Android.

Phil


On Tue, Nov 25, 2014 at 6:06 PM, kilon alios <[email protected]> wrote:

>
> >> The comparison you're doing is wrong, you're comparing apples to
> oranges.
>
> If humans had not the capacity to compare apple and oranges and find the
> differences we would never have came down the trees. I don't mind being
> wrong, thats life.
>
> >> 20+ Megs for mobile is HUGE, the only reason to use and download such
> apps is if they are (or are perceived) as "indispensable", like social
> network, mail or browsing. Games fall into a different category, the
> average >> size for such apps take more space (but are also the first ones
> to be removed when available storage starts to reach its limit).
>
> its huge for you, I have no problem with that , I wish you success to your
> ever going saga of reducing size. I have no clue how tiny sizes will
> benefit you as developer and your users. I would love to read your
> reasoning.
>
> I am talking about the user experience , I am an adroind user I am not an
> android developer nor do I care to enter the suffering zone of android and
> web development , I had enough nightmares with C++. Out of curiosity I
> check app reviews because I like to know that the app I am about to install
> is not crap . I never , ever, ever , recall anyone complain about an app
> being 60Mbs and saying "fuck this bloated shit I am unistalling it right
> now" . 99.9% the complains are that the app was not even able to run and
> usually is because of the know android incompatibilities , or the phone /
> tablet is crap , or just the occasional bug.
>
> For me I would define as huge an app that takes around 80% of disk space
> thats around 6GB since my nexus is 8GB in size. I am sorry bur I cant
> justify calling something huge based on my simple skill on reasoning
> something that takes 0.25 % of my storage . Its not even a 1%.
>
> As a developer if Pharo was 1GB large but could make android development a
> piece of cake I would not hesitate to install it, assuming my phone would
> be able to run it smoothly . I am serious.
>
> I also dont care how one counts the size of an app, for me anything that
> is associated with the app is part of the app, that includes all the data.
>
> I am coding for fun 25 years, I was around when kbs meants what gbs mean
> nowdays and its a blessing that nowdays I dont even care how large an
> android app really is. If it was not for this thread I would not even
> bothered to check the free space in my phone. In old days running out of
> space was one of the most annoying things. Having to change diskettes to
> load a lousy games and waiting and waiting and waiting. Here we are now and
> we are debating 30MBs and 20MBs ..... I feel so lucky.
>
> Which makes me wonder not how many people out there really care about app
> sizes but really how many of them even bother to check their free space.
>
> "Now… size occupied is not the same as size in memory. This is the size
> occupied by all app (binaries + data) and I don’t really know of how much
> that would be for real (I know facebook eats a lot)… Pharo, in the other
> side, is not using regularly (in iPhone) more than 32m when executing.
> That’s because you are not loading all image in memory, you paginate the
> loading (and Mariano’s phd demonstrated that you usually does not use more
> than 20% of what is inside your image, so most frequently you do not load
> it completely at all)."
>
> hmm thats very interesting Esteban I assumed that Pharo loaded everything
> because its a live enviroment , really impressed at the optimizations you
> guys do.
>
> Ironically we sit here and talk about the size of pharo would take on
> android but Pharo cannot even run on android. I dont know I just feel Pharo
> has much bigger things to worry about out than 30+ MBs.
>
> But hey we are a community I dont expect every single one of us to have
> the same demands and needs.
>

Reply via email to