You should do: Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) project version: '3.0') load.
Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: 'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) loadBleedingEdge. Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge. Some of the things are not up to date in pharo. Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <[email protected]> wrote: > > Hi, > > is woden 3D engine for Pharo working out of the box with Pharo 4 and > latest VM on Windows? As OSWindow is already integrated I do not know > if the load script still fits. Wanted to ask first. > What is required to load? > > If so can we have a config in the config browser for easy access? > > Thx > T. >
