You should do:

Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 
'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) 
project version: '3.0') load. 

Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: 
'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) 
loadBleedingEdge.

Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 
'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) 
loadBleedingEdge.

Some of the things are not up to date in pharo.

Cheers,
Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



> On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <[email protected]> wrote:
> 
> Hi,
> 
> is woden 3D engine for Pharo working out of the box with Pharo 4 and 
> latest VM on Windows? As OSWindow is already integrated I do not know 
> if the load script still fits. Wanted to ask first.
> What is required to load?
> 
> If so can we have a config in the config browser for easy access?
> 
> Thx
> T.
> 


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