Hi Richard,

this is an error from NativeBoost. Have a look at the previous methods back
in the debugger stack. There must be one with a native Boost call including 
something like 

 options: { WinUnicode }. 

Change this to optWinUnicode and try again.
 
I guess we now use "opt" prefix for Native Boost options. 

Bye
T.
 
 

Gesendet: Montag, 12. Januar 2015 um 16:18 Uhr
Von: "Richard Wettel" <[email protected]>
An: "Pharo Development List" <[email protected]>
Betreff: Re: [Pharo-dev] Woden on Windows?

Hi
 
I am also interested in the current status of Woden.I tried to follow the 
instructions from Alex (under Windows 7) and I get a:
 
NBFFICallout>>error: 'Invalid option name WinUnicode, must begin with ''opt'''
 
Any help is appreciated.
 
Cheers
Ricky
 
On Mon, Jan 12, 2015 at 2:46 PM, Alexandre Bergel <[email protected]> 
wrote:You should do:

Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 
'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) 
project version: '3.0') load.

Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: 
'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) 
loadBleedingEdge.

Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 
'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) 
loadBleedingEdge.

Some of the things are not up to date in pharo.

Cheers,
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu[http://www.bergel.eu]
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.


> On Jan 11, 2015, at 2:06 PM, Torsten Bergmann 
> <[email protected][[email protected]]> wrote:
>
> Hi,
>
> is woden 3D engine for Pharo working out of the box with Pharo 4 and
> latest VM on Windows? As OSWindow is already integrated I do not know
> if the load script still fits. Wanted to ask first.
> What is required to load?
>
> If so can we have a config in the config browser for easy access?
>
> Thx
> T.
>

 

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