Hi again

@Thorsten: thanks for the tip. That was the exact problem. Now the Woden
example works.
@all: There were only a couple of places where the "opt" prefix was missing
in the parameters of the call to #options: method, which I have now
corrected. I would like to commit these changes in NativeBoost-Win32, but I
do not know where (which repository). Can someone can help me with
directions?

Cheers
Ricky

On Mon, Jan 12, 2015 at 7:24 PM, Torsten Bergmann <[email protected]> wrote:

>
> Hi Richard,
>
> this is an error from NativeBoost. Have a look at the previous methods back
> in the debugger stack. There must be one with a native Boost call
> including something like
>
>  options: { WinUnicode }.
>
> Change this to optWinUnicode and try again.
>
> I guess we now use "opt" prefix for Native Boost options.
>
> Bye
> T.
>
>
>
> Gesendet: Montag, 12. Januar 2015 um 16:18 Uhr
> Von: "Richard Wettel" <[email protected]>
> An: "Pharo Development List" <[email protected]>
> Betreff: Re: [Pharo-dev] Woden on Windows?
>
> Hi
>
> I am also interested in the current status of Woden.I tried to follow the
> instructions from Alex (under Windows 7) and I get a:
>
> NBFFICallout>>error: 'Invalid option name WinUnicode, must begin with
> ''opt'''
>
> Any help is appreciated.
>
> Cheers
> Ricky
>
> On Mon, Jan 12, 2015 at 2:46 PM, Alexandre Bergel <[email protected]>
> wrote:You should do:
>
> Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package:
> 'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL)
> project version: '3.0') load.
>
> Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package:
> 'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow)
> loadBleedingEdge.
>
> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package:
> 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden)
> loadBleedingEdge.
>
> Some of the things are not up to date in pharo.
>
> Cheers,
> Alexandre
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu[http://www.bergel.eu]
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
> > On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <[email protected][
> [email protected]]> wrote:
> >
> > Hi,
> >
> > is woden 3D engine for Pharo working out of the box with Pharo 4 and
> > latest VM on Windows? As OSWindow is already integrated I do not know
> > if the load script still fits. Wanted to ask first.
> > What is required to load?
> >
> > If so can we have a config in the config browser for easy access?
> >
> > Thx
> > T.
> >
>
>
>
>

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