Hi again @Thorsten: thanks for the tip. That was the exact problem. Now the Woden example works. @all: There were only a couple of places where the "opt" prefix was missing in the parameters of the call to #options: method, which I have now corrected. I would like to commit these changes in NativeBoost-Win32, but I do not know where (which repository). Can someone can help me with directions?
Cheers Ricky On Mon, Jan 12, 2015 at 7:24 PM, Torsten Bergmann <[email protected]> wrote: > > Hi Richard, > > this is an error from NativeBoost. Have a look at the previous methods back > in the debugger stack. There must be one with a native Boost call > including something like > > options: { WinUnicode }. > > Change this to optWinUnicode and try again. > > I guess we now use "opt" prefix for Native Boost options. > > Bye > T. > > > > Gesendet: Montag, 12. Januar 2015 um 16:18 Uhr > Von: "Richard Wettel" <[email protected]> > An: "Pharo Development List" <[email protected]> > Betreff: Re: [Pharo-dev] Woden on Windows? > > Hi > > I am also interested in the current status of Woden.I tried to follow the > instructions from Alex (under Windows 7) and I get a: > > NBFFICallout>>error: 'Invalid option name WinUnicode, must begin with > ''opt''' > > Any help is appreciated. > > Cheers > Ricky > > On Mon, Jan 12, 2015 at 2:46 PM, Alexandre Bergel <[email protected]> > wrote:You should do: > > Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: > 'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) > project version: '3.0') load. > > Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: > 'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) > loadBleedingEdge. > > Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: > 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) > loadBleedingEdge. > > Some of the things are not up to date in pharo. > > Cheers, > Alexandre > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu[http://www.bergel.eu] > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <[email protected][ > [email protected]]> wrote: > > > > Hi, > > > > is woden 3D engine for Pharo working out of the box with Pharo 4 and > > latest VM on Windows? As OSWindow is already integrated I do not know > > if the load script still fits. Wanted to ask first. > > What is required to load? > > > > If so can we have a config in the config browser for easy access? > > > > Thx > > T. > > > > > >
