Do you mean that job depends on sound?

I think it should not.

Can't that be an extension of yours? (in a method extension, in a separate package)?

Guille

-------- Original Message --------
I wanted to add as an extension method to the Sound package:
Job>>#beepAtEnd
        "Sound must first be enabled via `SoundSystem soundEnabled: true.`"
        
        self announcer when: JobEnd do: [ SoundSystem current beep ]

I figured I'd get some feedback first since I know we're trying to reduce
dependencies...



-----
Cheers,
Sean
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