Do you mean that job depends on sound?
I think it should not.
Can't that be an extension of yours? (in a method extension, in a
separate package)?
Guille
-------- Original Message --------
I wanted to add as an extension method to the Sound package:
Job>>#beepAtEnd
"Sound must first be enabled via `SoundSystem soundEnabled: true.`"
self announcer when: JobEnd do: [ SoundSystem current beep ]
I figured I'd get some feedback first since I know we're trying to reduce
dependencies...
-----
Cheers,
Sean
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