2017-11-11 22:39 GMT+01:00 Tudor Girba <tu...@tudorgirba.com>:

> Hi Denis,
>
> It is not a global function.
>
> It is a class-side method because it relies on the following logic:
> - if the element is attached to a space, it uses that space to dispatch
> the event.
> - otherwise, it creates a temporary space and uses that one.
>
> The use case for such simulators is needed in the case of overlapping
> elements. In most cases, such as in a grid layout, the elements do not
> overlap, so clicking on the position occupied by an element will always
> lead to a high level click event dispatched to that element. However, when
> we have overlapping elements, clicking on the position of an element might
> end up dispatched to another element. In fact, we introduced this testing
> ability exactly to write a red test involving overlapping elements.
>

Ok. Thank's for explanation.
But still when I see such class side methods I have some bad feeling.


>
> Cheers,
> Doru
>
>
> > On Nov 11, 2017, at 11:35 AM, Denis Kudriashov <dionisi...@gmail.com>
> wrote:
> >
> > Hi Aliaksei
> >
> > 2017-11-10 22:36 GMT+01:00 Aliaksei Syrel <alex.sy...@gmail.com>:
> > Hi Sean,
> >
> > Why not `anElement simulateClick`?
> >
> > Good question :)
> > We indeed evaluated a possibility to have (BlElement >> #simulateClick)
> but then decided to make BlSpace class to be responsible for that.
> >
> > First we should realise that when we simulate a click we do literally
> simulate user's action which is: mouseDown at some global coordinate in
> space and then mouseUp. A process of handing mouse down/up events involves
> some complex event processing in order to detect what should happen, for
> example, with currently focused element or if we need to send double-click
> event. It is a mouse processor who is responsible for all these actions and
> it belongs to Space (inst. var in space). Not to mention some weird cases
> of overlapped elements, elements with custom elevation (zIndex), custom
> mouseDown/up event listeners that do some work too...
> > That is why it is definitely not enough just to send a plain
> BlClickEvent directly to the element. Instead, we should involve a space in
> the process and actually simulate it by pushing mouseDown and mouseUp
> events to the event queue.
> >
> > Next what we realised it the fact that it is not nice to always create a
> temporary space and add our element to it in order to simulate a click.
> What if an element is already added to the space, what if not?
> > To wrap up, we decided that it should be a responsibility of the Space
> class to create a new temporary instance of itself, add an element to it,
> simulate click event and then delete itself. In order to show the intent
> and a process behind we decided that it would be a good idea to actually
> write a code like this:
> >
> > BlSpace simulateClickOn: element.
> >
> > It looks like global function. According to your description I would
> expect:
> > aSpace simulateClickOn: element
> >
> > I imaging tests where I create internal space instance, open application
> in it and simulate events to check expected behaviour. But maybe you will
> explain that it should be done differently?
> > And what is actual use case for such simulations if we can just
> #fireEvent: as you wrote below?
> >
> >
> > In english it is quite nice:
> >
> > "dear space class, could you, please, simulate a click event on a given
> element?" It is a space who simulates event, not an element.
> >
> > P.S. Users can still send a BlClickEvent directly (informs 'click'):
> >
> > element := BlElement new.
> > element addEventHandlerOn: BlClickEvent do: [ self inform: 'click' ].
> > element fireEvent: BlClickEvent new
> >
> > Cheers,
> > Alex
> >
> > On 10 November 2017 at 21:22, Sean P. DeNigris <s...@clipperadams.com>
> wrote:
> > Tudor Girba-2 wrote
> > > - support for programatic testing of bloc mouse events:
> > > https://twitter.com/feenkcom/status/925672206763511808
> >
> > Why not `anElement simulateClick`?
> >
> >
> >
> > -----
> > Cheers,
> > Sean
> > --
> > Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.
> html
>
> --
> www.tudorgirba.com
> www.feenk.com
>
> "Obvious things are difficult to teach."
>
>
>
>
>
>

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