Hi Sean,

That is awesome, thank you! :)

- The booklet reached from the GH readme seems out of sync with Bloc. I had
> to alter a lot of the animations from the loaded code e.g.
> BlTransformAnimation did not exist (I used BlScaleAnimation instead),
> animations didn't understand #absolute, ` animation startOn: target` needed
> to be changed to `animation target: target; start`, etc.


That is the Iceberg issue (https://github.com/pharo-vcs/iceberg/issues/479).
Tutorial requires you to load a stable version of Bloc from *pharo6.1*
branch. However, iceberg does not do that and instead loads an ancient bloc
version from #master branch because you probably have a shared repo of bloc
somewhere on your machine.
The tutorial's code is up-to date :)

Could you try to remove any bloc clones from you computer, take a fresh
pharo6.1 image and install Tutorial following the readme? (
https://github.com/pharo-graphics/Tutorials)

Cheers,
Alex

On 24 November 2017 at 08:38, Stephane Ducasse <[email protected]>
wrote:

> Aliaksei told me that he should do another pass to add animations and
> layout chapters.
> I imagine that he did some refactorings so this is good that you spotted
> them.
>
>
> On Fri, Nov 24, 2017 at 8:36 AM, Stephane Ducasse
> <[email protected]> wrote:
> > Thanks Sean I will have a look when I get some time.
> >
> >
> > On Fri, Nov 24, 2017 at 4:41 AM, Sean P. DeNigris <[email protected]>
> wrote:
> >> I did a native English review pass on the first half and submitted a PR
> on
> >> GH.
> >>
> >> A few other items:
> >> - When clipping is used to initially draw the card outline as a rounded
> >> rect, instead of using the rect as a path, it's not immediately obvious
> why
> >> this is done. It's only way later when the cross is drawn on the back
> of the
> >> card that one /may/ realize that it's so card contents (e.g. the cross)
> >> don't get drawn outside the rounded bounds. It would be good to explain
> this
> >> upfront.
> >> - The booklet reached from the GH readme seems out of sync with Bloc. I
> had
> >> to alter a lot of the animations from the loaded code e.g.
> >> BlTransformAnimation did not exist (I used BlScaleAnimation instead),
> >> animations didn't understand #absolute, ` animation startOn: target`
> needed
> >> to be changed to `animation target: target; start`, etc.
> >>
> >> Otherwise a very nice tutorial. Thanks!
> >>
> >>
> >>
> >>
> >> -----
> >> Cheers,
> >> Sean
> >> --
> >> Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.ht
> ml
> >>
>
>

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