Aliaksei Syrel wrote
> Yes, after animation is stopped it is removed from the animation manager
> and if referenced weakly should be garbage collected.
> Otherwise it is a bug :)

I changed the clock example code from `loop: 1` to `beInfinite` and opened a
bunch of clocks.

Now, in a fresh playground:
<http://forum.world.st/file/t128965/Screenshot_2017-12-02_09.jpeg> 



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Cheers,
Sean
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