I forgot to mention that "BlPostAction" is a one time action - it disappears once done :)
Cheers, Alex On 2 December 2017 at 17:26, Aliaksei Syrel <[email protected]> wrote: > Hi, > > An object that is called now "Animation" in Bloc is not necessarily bound > to the visual element. > The correct name for the root class of "BlBaseAnimation" should be > "BlPostAction" - a valuable that is guaranteed to be evaluated in the > beginning of every frame before anything else. We have already a deferred > action but they are only evaluated when there is enough time between frames. > "BlBaseAnimation" should be renamed to something line "BlElementAnimation" > that is guaranteed to be bound to a visual element and stops itself if > element is no more in the scene graph *by checking that explicitly before > doing every animation step*. > > Cheers, > Alex > > On 2 December 2017 at 16:35, Sean P. DeNigris <[email protected]> > wrote: > >> Aliaksei Syrel wrote >> > ... >> > Also, what is the lifetime of an infinite animation? >> > ... >> > Do you have any particular use-case for animations? >> >> I hacked together a simplified stepping animation (may not be in the right >> place in the class hierarchy). Here's a pull request to discuss >> https://github.com/pharo-graphics/Bloc/pull/37 >> >> >> >> ----- >> Cheers, >> Sean >> -- >> Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html >> >> >
