See those ReadMe:

https://github.com/clementbera/wizard-battle-arena

https://github.com/clementbera/SpiderInvasion

Audio has always been a problem to me. I successfully run audio files with
the open AL binding, but I failed to do so cross-platform. Already
key-bindings coherent cross platform is difficult.

Cheers


On Mon, Dec 25, 2017 at 6:58 PM, Hilaire <hila...@drgeo.eu> wrote:

> You may have different kind of games; for example in 2D games, it could be
> fixed frame, side scrolling, up scrolling, isometric, etc. To get it
> started easily, it could come with graphic and audio banks.
>
> I really don't have much idea how such a general system should be
> designed. Only wrote once a commercial decades ago on ARM code.
>
> Will look a the bloc tutorial for game[1]
>
> [1] https://github.com/pharo-graphics/Tutorials/
>
>
> Le 25/12/2017 à 15:57, Stephane Ducasse a écrit :
>
>> B. Build an environment in Pharo to develop simple games, targeted for
>>> kids.
>>> There are some teenagers in my school likely to get interested on such
>>> courses. If it could result in standalone games build thanks to wish 4.,
>>> so
>>> good.
>>>
>> I'm interested into that this is why I proposed to "laura"
>> maximilliano to work on such framework.
>> Now I never got the time to do a pass over it and to release what I
>> learned.
>>     - direction
>>     - handling on moves.
>>     - I created a grid data structure but this is the least interesting
>> part.
>>
>> If you want we can discuss what I learned.
>> Also students in Prague are building games on top of Bloc.
>>
>>
>>
> --
> Dr. Geo
> http://drgeo.eu
>
>
>
>


-- 
Clément Béra
Pharo consortium engineer
https://clementbera.wordpress.com/
Bâtiment B 40, avenue Halley 59650 Villeneuve d'Ascq

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