See those ReadMe: https://github.com/clementbera/wizard-battle-arena
https://github.com/clementbera/SpiderInvasion Audio has always been a problem to me. I successfully run audio files with the open AL binding, but I failed to do so cross-platform. Already key-bindings coherent cross platform is difficult. Cheers On Mon, Dec 25, 2017 at 6:58 PM, Hilaire <hila...@drgeo.eu> wrote: > You may have different kind of games; for example in 2D games, it could be > fixed frame, side scrolling, up scrolling, isometric, etc. To get it > started easily, it could come with graphic and audio banks. > > I really don't have much idea how such a general system should be > designed. Only wrote once a commercial decades ago on ARM code. > > Will look a the bloc tutorial for game[1] > > [1] https://github.com/pharo-graphics/Tutorials/ > > > Le 25/12/2017 à 15:57, Stephane Ducasse a écrit : > >> B. Build an environment in Pharo to develop simple games, targeted for >>> kids. >>> There are some teenagers in my school likely to get interested on such >>> courses. If it could result in standalone games build thanks to wish 4., >>> so >>> good. >>> >> I'm interested into that this is why I proposed to "laura" >> maximilliano to work on such framework. >> Now I never got the time to do a pass over it and to release what I >> learned. >> - direction >> - handling on moves. >> - I created a grid data structure but this is the least interesting >> part. >> >> If you want we can discuss what I learned. >> Also students in Prague are building games on top of Bloc. >> >> >> > -- > Dr. Geo > http://drgeo.eu > > > > -- Clément Béra Pharo consortium engineer https://clementbera.wordpress.com/ Bâtiment B 40, avenue Halley 59650 Villeneuve d'Ascq