Hi gary

do you need some icons?
What size?
because I should draw some of them for david too.

Stef
On Feb 10, 2009, at 2:32 PM, Gary Chambers wrote:

> The about-to-be-put-on-SqueakSource version of Polymorph now has theme
> rendered drop shadow for SystemWindows.
> A small improvement in speed since CornerRounder still applies to  
> the actual
> window morph.
>
> Regards, Gary
>
>
> ----- Original Message -----
> From: "Igor Stasenko" <[email protected]>
> To: <[email protected]>
> Sent: Tuesday, February 10, 2009 12:11 PM
> Subject: Re: [Pharo-project] Call for UI gripes
>
>
>> 2009/2/10 David Röthlisberger <[email protected]>:
>>> Hi Igor,
>>>
>>>> OB is quite complex thing, and its hard to understand what it  
>>>> does for
>>>> outsider :)
>>>>
>>>> I just identified a few points, which can improve rendering speed  
>>>> by a
>>>> certain amount:
>>> [...]
>>>> - default.
>>>>  60 ms
>>>>
>>>> - with override in SystemWindow>>drawDropShadowOn: aCanvas to do
>>>> nothing:
>>>>  51 ms
>>>>
>>>> - with override in OBMonticelloPackageNode>>classCategories to  
>>>> return
>>>> cached collection
>>>>  45 ms
>>>>
>>>
>>> I incorporated into OB a patch that is following your idea  
>>> concerning
>>> caching of
>>> class cats in package nodes. I did it differently than you but the
>>> results are even
>>> better now.
>>>
>>
>> Great! In my patch i didn't care about correctness or whatever, it  
>> was
>> simply to outline what possible can be done to improve rendering
>> speed.
>>
>>> Can you take care of integrating the SystemWindow patch into Pharo?
>>>
>>
>> you mean override of SystemWindow>>drawDropShadowOn: ?
>> Its not really correct override. Shadow should be drawn, if it there.
>> And by default , to draw shadow, it using Morph>>drawOn: method with
>> special shadow canvas. For system window it means that a rectangular
>> area with dimensions of morph is filled with shadow color, shifted by
>> shadowOffset.
>> To improve its speed, we could clip a shadow rectangle to not visit
>> pixels which is covered my system window contents, only pixels which
>> are outside of it and 'dropping' shadow.
>>
>> I can implement such method, but concerning integration - i'm not in
>> charge here :)
>>
>> What is interesting about shadows, that by default a shadow offset is
>> 1 pixel wide:
>> shadowOffset: 1...@1
>>
>> this means that unless you using magnifying glass on you display, you
>> can't really tell if there shadow drawn or not.
>> Since visual difference is minimal, do anyone can tell, why wasting  
>> so
>> much CPU cycles on it? :)
>>
>>
>>> Thanks,
>>> David
>>>
>>> _______________________________________________
>>> Pharo-project mailing list
>>> [email protected]
>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>>>
>>
>>
>>
>> -- 
>> Best regards,
>> Igor Stasenko AKA sig.
>>
>> _______________________________________________
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>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>
>
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