Thanks thanks thanks. Henrik this is cool that we get such an  
analysis. Do you have an idea of the memory usage too :)

Juan sent me that yesterday:
         The new version is at 
http://www.jvuletich.org/Squeak/Misc/EnhancedStrikeFontsForPharoV2.zip 
  and includes all the latest   enhancements I did for Squeak and Cuis  
on this arena. Please use this one and discard the previous one.

But may be still missing some fixes he did.
I would vote for including them in 1.1.

Stef

On Aug 6, 2009, at 4:24 PM, Henrik Johansen wrote:

> AA-StrikeFont rendering is ALOT faster than TrueType rendering.
>
> Plus, they allow a good way to get nice-looking fonts on all  
> platforms without distributing a Font with the image.
> You have to import new StrikeFonts manually into the image if you  
> want more choice, only DejaVu in 7/9/12, with italic and bold  
> variants are included in Juans changeset.
> If you choose one of the truetype-fonts in your system, they will,  
> (of course) use TT-rendering instead.
>
> TrueType is somewhat better looking though, and the StrikeFonts  
> still have some bugs:
> - WarpBlt doesn't work in the .cs, fixed in Squeak trunk. (F.ex  
> leads to the mini-images on the window bar not rendering).
> - "Disabled" buttons using StrikeFonts draw strangely (Open  
> Monticello Browser for an example).
> - The Squeak trunk version has a messed up StrikeFont class >>  
> dejaVuSansBold12Form. (Or it might be caused by the way I loaded  
> into Pharo, by browsing the package and installing just the latest  
> versions of StrikeFont and BitBlt, then running StrikeFont  
> installDejaVu)
>
> Cheers,
> Henry
>
> Some details:
>
> Opening up a BetaDev-image (Properties browser and workspace open),  
> and doing:
> TimeProfileBrowser onBlock: [|test|  500 timesRepeat: [World  
> fullRepaintNeeded; doOneCycle]]
>
> reveals :
> - TT:
>       39400ms total
>       - 34278ms rendering
>               - 13396ms rendering fonts.
>       - 17015 inc gc's, 3271ms
>
> then installing StrikeFonts changeset and reopening Workspace/ 
> PropertiesBrowser:
> - (leaf nodes are cut of at 1%, so font rendering is probably a bit  
> higher)
>               28556ms total
>               - 22445ms rendering
>                       - 1623ms rendering fonts.
>               - 10593 inc gc's, 2068ms
>
> On Aug 6, 2009, at 3:19 23PM, Mariano Martinez Peck wrote:
>
>>
>>
>> On Wed, Aug 5, 2009 at 7:28 AM, Stéphane Ducasse <[email protected] 
>> > wrote:
>> I have the impression that in case you want to have to run your vm on
>> system not having the freeType plugin.
>> Relying less on C code is a nice option (especially when a guy did  
>> all
>> the work).
>> Often people are telling us that we should not do everything in
>> Smalltalk but there this is a nice solution
>> and all in Smalltalk.
>>
>> what about the performance between them?
>>
>> If I can choose, I will obviously choose to do as much as possible  
>> in the smalltalk world. However, this is not always possible. If  
>> this Juan fonts were as fast (or better) as TrueTypes and as nice  
>> of them, I would choose Juan's work.
>>
>> Another newbie question, with this StrikeFonts, can I choose the  
>> font to use?
>>
>> thanks
>>
>> mariano
>>
>>
>> Stef
>>
>>
>> >> Concerning the fonts, I wonder what the win is, now that we have
>> >> FreeType? Not that I don't like Juan's solution (I even proposed  
>> it
>> >> some time ago for Pharo but then others preferred FreeType). When
>> >> would FreeType not work and you would fall back to Juan's fonts?
>> >>
>> >> Adrian
>> >
>> >
>> > On Aug 5, 2009, at 09:50 , Stéphane Ducasse wrote:
>> >
>> >> Henrik
>> >>
>> >> here is my answer: so I would really like to get enhanced
>> >> strikefonts in pharo.
>> >> Now I would like to have the point of view of the font experts.
>> >>
>> >>      http://code.google.com/p/pharo/issues/detail?id=1037
>> >>
>> >>
>> >>>> Hi Stef,
>> >>>>
>> >>>> Stéphane Ducasse wrote:
>> >>>>> Hi juan
>> >>>>>
>> >>>>> Ideally in Pharo I would really like to be able to have really
>> >>>>> nice fonts without relying
>> >>>>> on external plugin. Now I do not know too much about fonts.
>> >>>>> Do you know that we could have the best of both worlds:
>> >>>>>  - your idea
>> >>>>>  - freetype.
>> >>>>>
>> >>>>> Stef
>> >>>>
>> >>>> Yes, I don't see any reason for not doing so. Load the attached.
>> >>>> First 'preliminaries', then the big one.
>> >>>>
>> >>>> Enjoy!
>> >>>>
>> >>>> Cheers,
>> >>>> Juan Vuletich
>> >>
>> >>
>> >> <EnhancedStrikeFontsForPharo.zip>
>> >>
>> >>
>> >>
>> >>
>> >> On Aug 4, 2009, at 8:05 PM, Stéphane Ducasse wrote:
>> >>
>> >>> From: Juan Vuletich <juan <at> jvuletich.org>
>> >>> Subject: [Ann] Enhanced StrikeFonts (antiAliasing , subPixel AA)
>> >>> Newsgroups: gmane.comp.lang.smalltalk.squeak.general
>> >>> Date: 2009-08-03 21:52:47 GMT (20 hours and 12 minutes ago)
>> >>> Hi Folks,
>> >>>
>> >>> If you update to the latest trunk, you'll load Graphics-jmv.53,
>> >>> Morphic-jmv.138 and System-jmv.118. This is the support for anti
>> >>> aliased
>> >>> StrikeFonts from Cuis. The new 'BitmapDejaVu' font of point  
>> size 9
>> >>> is
>> >>> set as default. I only included size 9 (reg, italic, bold, bold
>> >>> italic)
>> >>> to avoid using too much space in the image. If people want, more
>> >>> sizes
>> >>> can be added.
>> >>>
>> >>> To do proper antialiasing / subpixel AA _without_ requiring new
>> >>> BitBlt
>> >>> modes, I use RGBMul BitBlt rule, and a second pass with RGBAdd  
>> rule.
>> >>> Text looks very good, in any combination of font and background
>> >>> colors,
>> >>> even at lower Display depths and / or glyphs depths.
>> >>>
>> >>> By default underscore and caret are shown as in standard ASCII.  
>> If
>> >>> you
>> >>> prefer the classic ST-80 left and up arrow, evaluate 'StrikeFont
>> >>> useLeftArrow'. To go back to the default, evaluate 'StrikeFont
>> >>> useUnderscore'. I also added 2 preferences #subPixelRenderFonts  
>> and
>> >>> #subPixelRenderColorFonts (both default to true).
>> >>>
>> >>> Andreas, thanks for all your help!
>> >>>
>> >>> Comments are welcome.
>> >>>
>> >>> Cheers,
>> >>> Juan Vuletich
>> >>>
>> >>> _______________________________________________
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>> >>> [email protected]
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>> >>
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